HomeGamesUpdatesPricingMethodology
Steam News3 July 20261d ago

Major Demo Update

Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update.

Full notes

Full ShipShaper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions2 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
fixedHi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles stuff. Historical items are going to be a huge part of Shipshaper. I would say that I am mostly focusing on pre 1900s , pre -dreadnaught ships. This includes A lot of age of sail focus (as you may have noticed). So Shipshaper is going to be tied to bulwark via an export function, but that's also because it does fit that world also.. But its also just a general purpose "ship shaper" .
addedNew Items:
addedNew aft castle superstructures
addedNew major features:
removedGuns have yellow trim removed and are now paintable
changedAll guns have been improved in minor ways

ShipShaper changes

fixedHi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles stuff. Historical items are going to be a huge part of Shipshaper. I would say that I am mostly focusing on pre 1900s , pre -dreadnaught ships. This includes A lot of age of sail focus (as you may have noticed). So Shipshaper is going to be tied to bulwark via an export function, but that's also because it does fit that world also.. But its also just a general purpose "ship shaper" .
addedNew Items:
addedNew aft castle superstructures
addedNew major features:
removedGuns have yellow trim removed and are now paintable

Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles stuff. Historical items are going to be a huge part of Shipshaper. I would say that I am mostly focusing on pre 1900s , pre -dreadnaught ships. This includes A lot of age of sail focus (as you may have noticed). So Shipshaper is going to be tied to bulwark via an export function, but that's also because it does fit that world also.. But its also just a general purpose "ship shaper" .

Anyways, don't forget to Wishlist or leave a review for any of my games, it's always appreciated and more (really big feature) news is coming at the end of july...!!

Cheerio, Tomas

New Items:

  • Brandenburg Gun Turret

  • Armstrong Barbette

  • Monitor style Turret

  • Bridge Window Extrusions

  • New aft castle superstructures

  • Barbed Bow

  • Barbed Sprit

New major features:

  • Lights! lamps , floodlights and masts now emit dynamic lights so you can design your own lighting, and color it via the color wheel.

Other updates

  • Guns can be stretched and scaled in more ways

  • Guns have yellow trim removed and are now paintable

  • All guns have been improved in minor ways

  • large amounts of small fixes and bugfixes.

  • improvements to the world preview

  • added button to turn lights on and off to the world preview

  • many items gained new axis and ways to manipulate them

  • fixed all sail unfurling , (square rigs and studding unfurl downward now)

  • fixed a ton of unresponsive dragging issues

  • when a tower is centered you can clone windows to its opposite side

Source

Steam News / 3 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.