Full notes
Full ShipShaper update
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What changed
- Fixes
- Gameplay
- UI and audio
ShipShaper changes
Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles stuff. Historical items are going to be a huge part of Shipshaper. I would say that I am mostly focusing on pre 1900s , pre -dreadnaught ships. This includes A lot of age of sail focus (as you may have noticed). So Shipshaper is going to be tied to bulwark via an export function, but that's also because it does fit that world also.. But its also just a general purpose "ship shaper" .
Anyways, don't forget to Wishlist or leave a review for any of my games, it's always appreciated and more (really big feature) news is coming at the end of july...!!
Cheerio, Tomas
New Items:
Brandenburg Gun Turret
Armstrong Barbette
Monitor style Turret
Bridge Window Extrusions
New aft castle superstructures
Barbed Bow
Barbed Sprit
New major features:
Lights! lamps , floodlights and masts now emit dynamic lights so you can design your own lighting, and color it via the color wheel.
Other updates
Guns can be stretched and scaled in more ways
Guns have yellow trim removed and are now paintable
All guns have been improved in minor ways
large amounts of small fixes and bugfixes.
improvements to the world preview
added button to turn lights on and off to the world preview
many items gained new axis and ways to manipulate them
fixed all sail unfurling , (square rigs and studding unfurl downward now)
fixed a ton of unresponsive dragging issues
when a tower is centered you can clone windows to its opposite side
Source
Changelog.gg summarizes and formats this update. How we read updates.
