In this update2
Full notes
Full ShipShaper update
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What changed
- UI and audio
- Compatibility
- Gameplay
ShipShaper changes
A new update is live !
Main event besides a lot of fixes and improvements, a little help button that shows the keybindings and basic controls.. sorry I didn't have that earlier. Been so busy making reverse stern sprits (try it)... I forgot but first some community creations (as steam doesn't allow demo screenshots on the hub).
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So here's the full update changelist:
Fresh items since yesterdays beta:
made it that props are placed at relative height to the height of the hull at their position, not the entire hull (fewer floating props
floating props aren't removed, so you can pull em back to a legal spot
mirrored props get spawned properly on conning towers and so forth
mirrored props don't spawn on opposite outriggers
mirrored props dont spawn on the same location
added sail attachment greeblies
Items now live but already on beta:
masts can dissapear
When a item is unique, once it exists in storage it won't be shown again in the creation menu
standing prop preview doesnt have accurate yaw
you can sometimes get a stale selection, so selections from the dack when the cursor is over the side
sails where hard to drag or select from the side
centerline props and masts will get mirrored on the sterns (stern sprits and rams)
added a number of new bows
added a number of new sterns
made sterns and bows more consistent in shape
you can have multiple sprits
dragging a mast to a new order will regenerate the rigging to match
the cursor would detect faces facing backwards, (on the opposite side of the hull
rails on superstructure/castles are mirrored (on symmetrical objects its mirrored)
gun emplacement and other superstucture items are mirrored symmetrically as default, but once placed can be moved individually or removed to create assymetry
improved the decking consistency
rails on castles are fully symmetrical
edit a little cursor switch over the centerline to indicate you can make another hull gizmo
improved rigger and floating item support generation to be more accurate and attractive.
Alright that concludes the first Nextfest update, evolving means I'll be listening to comments and responding with updates. but if something breaks I am counting on you all to let me know quickly! Go make some boats Tomas
Source
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