Full notes
Full Ship's Cat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
+As a result of insufficient testing I broke the final cutscene of the game. In order to fix a camera problem when the cat is in the liferaft I changed the trace channel for the cat's walking and jumping from ECC_Visibility to ECC_Camera, which is the right thing to do - I had it set wrong initially. However that introduced some rather obvious problems with blocking volumes which I didn't think about when I did the change. I apologise for my stupidity.
+A flame in the funnel area was not turning off reliably.
+You can hear the pool deck music while in the elevator going down to the upper cabins.
Source
Changelog.gg summarizes and formats this update. How we read updates.
