In this update4
Full notes
Full ShipCrafter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Balance
- Gameplay
- Store
- Server
ShipCrafter changes
we just published a new update for ShipCrafter. This time we focused a bit more on optimisation, but we also added a new turret and a recoil animation to most guns in the game !
Japanese 510mm guns
Today we introduce the largest gun in the game, the japanese 510mm. This weapon was experimental and was allegedly partially built by Japan, before being scrapped.
Recoil animations
Most guns now have a recoil animation, bringing more life to your ships !
Shells and buoyancy optimisation
Shells were greatly optimised, allowing for many more bullets to be rendered at a fraction of the previous cost (about 4x faster).
Buoyancy simulation was also slightly optimised using an improved buoyancy approximation (about 10% less computation time).
Full changelog
randomised firing timings for bots with torpedoes
greatly optimised bullets, the game should be able to handle 30,000 bullets without flinching now
added a recoil animation to most guns in the game
optimised buoyancy simulation a bit more
added another rounded metal sheet cosmetic
added the experimental japanese 510mm dual gun turret
added the possibility to select among 3 maps in multiplayer
improved the AA ballistic algorithm
replaced the HMS Victory with the HMS Implacable
Source
Changelog.gg summarizes and formats this update. How we read updates.
