HomeGamesUpdatesPricingMethodology
Steam News19 December 20169y ago

Kaleidoscope VR and Coding Progress Update

No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a bunch of time preparin

Full notes

Full Ship It update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Store
addedNo public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a bunch of time preparing a stripped down demo version of the game which can be played at conventions without any instruction. I'm trying to add a couple more features to it and then I'll make it available on Steam. I've also cleaned up a whole bunch of bugs, added a new item that can store a block for later, added animations to the block spawning pipes, and started work on some of my long-term feature plans. 'Special Order' mode is pretty much done, but it is a lot of new content and I need to deeply test it before making it public. One big change I'm considering is a more linear progression "career" mode that guides players through different challenges. This will hopefully include a daily check in mechanism that highlights fresh puzzles each time you play the game. Let me know if you have any ideas on how to bring that to life! As always, please leave a review to help others find Ship It!

No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a bunch of time preparing a stripped down demo version of the game which can be played at conventions without any instruction. I'm trying to add a couple more features to it and then I'll make it available on Steam. I've also cleaned up a whole bunch of bugs, added a new item that can store a block for later, added animations to the block spawning pipes, and started work on some of my long-term feature plans. 'Special Order' mode is pretty much done, but it is a lot of new content and I need to deeply test it before making it public. One big change I'm considering is a more linear progression "career" mode that guides players through different challenges. This will hopefully include a daily check in mechanism that highlights fresh puzzles each time you play the game. Let me know if you have any ideas on how to bring that to life! As always, please leave a review to help others find Ship It!

Source

Steam News / 19 December 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.