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Steam News11 September 20178y ago

Post-PAX fixes

PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon.

Full notes

Full Ship It update

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What changed

3 fixes2 additions0 changes1 removal
  • Performance
  • Fixes
  • UI and audio
  • Gameplay
addedPAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to think about a couple bugs and figure out how to squish them. Here is the first fix, next up will be some more performance fixes:
fixedFixed vest not facing the right direction
fixedFixed occasional crash on when exploding block fragments reset
removedRemoved laser pointer as it was having trouble with switching between hands, and switched to just a laser coming out of your right hand whenever you push 'ButtonOne' - A on Oculus, top button on Vive. More work needed to polish this and get it working on both hands, but let me know what you think.
fixedFixed a couple performance bugs that should help it run smoother, but it needs more...I see no reason it shouldn't be 100% buttery!
addedGreat to see the new leaderboards filling up. There were lots of good ideas from PAX playtesters that should keep the interesting updates flowing once I get the technical parts cleaned up a bit. Until next time, keep packing!

PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to think about a couple bugs and figure out how to squish them. Here is the first fix, next up will be some more performance fixes:

  • Fixed vest not facing the right direction

  • Fixed occasional crash on when exploding block fragments reset

  • Removed laser pointer as it was having trouble with switching between hands, and switched to just a laser coming out of your right hand whenever you push 'ButtonOne' - A on Oculus, top button on Vive. More work needed to polish this and get it working on both hands, but let me know what you think.

  • Fixed a couple performance bugs that should help it run smoother, but it needs more...I see no reason it shouldn't be 100% buttery!

Great to see the new leaderboards filling up. There were lots of good ideas from PAX playtesters that should keep the interesting updates flowing once I get the technical parts cleaned up a bit. Until next time, keep packing!

Source

Steam News / 11 September 2017

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