Full notes
Full Ship It update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Gameplay
Nice performance boosting patch is live today! Changelog below. We've also been working on a couple videos that will post tomorrow. I made the current trailer a month before we launched Early Access, so it is about 12 months old and the game has made huge progress since then. The old models, sounds, and gameplay footage just aren't representative of the polish that is in there now!
NEW FEATURES AND FIXES
Major performance improvements - reworked lighting system, blocks, object activation, and shadows to drastically smooth the frame rate.
Fixed freezes in frame rate on game start and end.
Added sounds and animations to liven up the ready room
Fixed automatic positioning system so the workstation will match your playspace better by default
Added analytics system to help figure out where players get stuck or have uncomfortable moments
Added smoothing option to First-person camera on spectator screen
Added control panel button to turn off manager canvas (for cleaner streaming)
Fixed glitching sounds when new songs start
KNOWN ISSUES
A quirky once-per-second bug is triggering Asynchronous Spacewarp on Oculus and knocking it down to 45fps. Fix will be posted tomorrow, so you hopefully won't even notice.
The in-game control panel is not registering clicks sometimes (try moving your hand to point from a different place) and some black areas are pushing hidden buttons.
Multiple position adjustments getting to the workstation can be disorienting
Source
Changelog.gg summarizes and formats this update. How we read updates.
