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Steam News19 February 20197y ago

Patch 1.47 Details

A small update today that includes a bug fix for the new draggable UI screens, a new ending cinematic and a new game mechanic.

Full notes

Full Shieldwall Chronicles: Swords of the North update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change1 removal
  • Fixes
  • UI and audio
  • Gameplay
addedA small update today that includes a bug fix for the new draggable UI screens, a new ending cinematic and a new game mechanic. Here are the details:
changedBug Fix - The stat sheet and terrain information screens have been reset to a central position by default. Players can then drag them to their desired screen position and then save it by clicking the end-turn position. The "L" key now resets these screens to the default centre position. This change was made as some users were not seeing the UI windows on their monitors.
removedEnhancement - If a character moves next to an enemy that is hiding behind a half cover obstacle, that enemy will be forced to stand up fully and no longer benefit from that half cover. This represents the fact that half cover is low on the ground and requires characters to crouch down to benefit from them. This also allows players to use melee fighters to disrupt half cover protection of an entrenched enemy line.
addedNew Content - A new cinematic scene has been added after the final battle at the end of the campaign.

Shieldwall Chronicles: Swords of the North changes

addedA small update today that includes a bug fix for the new draggable UI screens, a new ending cinematic and a new game mechanic. Here are the details:
changedBug Fix - The stat sheet and terrain information screens have been reset to a central position by default. Players can then drag them to their desired screen position and then save it by clicking the end-turn position. The "L" key now resets these screens to the default centre position. This change was made as some users were not seeing the UI windows on their monitors.
removedEnhancement - If a character moves next to an enemy that is hiding behind a half cover obstacle, that enemy will be forced to stand up fully and no longer benefit from that half cover. This represents the fact that half cover is low on the ground and requires characters to crouch down to benefit from them. This also allows players to use melee fighters to disrupt half cover protection of an entrenched enemy line.
addedNew Content - A new cinematic scene has been added after the final battle at the end of the campaign.

A small update today that includes a bug fix for the new draggable UI screens, a new ending cinematic and a new game mechanic. Here are the details:

  • Bug Fix - The stat sheet and terrain information screens have been reset to a central position by default. Players can then drag them to their desired screen position and then save it by clicking the end-turn position. The "L" key now resets these screens to the default centre position. This change was made as some users were not seeing the UI windows on their monitors.

  • Enhancement - If a character moves next to an enemy that is hiding behind a half cover obstacle, that enemy will be forced to stand up fully and no longer benefit from that half cover. This represents the fact that half cover is low on the ground and requires characters to crouch down to benefit from them. This also allows players to use melee fighters to disrupt half cover protection of an entrenched enemy line.

  • New Content - A new cinematic scene has been added after the final battle at the end of the campaign.

Source

Steam News / 19 February 2019

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