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Steam News13 February 20197y ago

Patch 1.46 Details

New Content: 3 new random encounter levels added set in the ruins of the lizardmen temple. These are unlocked once the player reaches the lizardmen ruins in the campaign. Ambermage and Gatekeeper magic item set added.

Full notes

Full Shieldwall Chronicles: Swords of the North update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions8 changes5 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
  • Balance
addedNew Content:
added3 new random encounter levels added set in the ruins of the lizardmen temple. These are unlocked once the player reaches the lizardmen ruins in the campaign.
addedAmbermage and Gatekeeper magic item set added. Each item adds a new ability for its wearer and other stat bonuses. These items are available as battle rewards and in the shop.
addedAdded a new cinematic scene that plays after the final campaign level.
addedUnit stat and terrain stat screens can now be moved to any position on the screen. The position is saved once the player presses the end turn button.
changedReduced the zoom out during the enemy turn.

Shieldwall Chronicles: Swords of the North changes

addedNew Content:
added3 new random encounter levels added set in the ruins of the lizardmen temple. These are unlocked once the player reaches the lizardmen ruins in the campaign.
addedAmbermage and Gatekeeper magic item set added. Each item adds a new ability for its wearer and other stat bonuses. These items are available as battle rewards and in the shop.
addedAdded a new cinematic scene that plays after the final campaign level.
addedUnit stat and terrain stat screens can now be moved to any position on the screen. The position is saved once the player presses the end turn button.

New Content:

  • 3 new random encounter levels added set in the ruins of the lizardmen temple. These are unlocked once the player reaches the lizardmen ruins in the campaign.

  • Ambermage and Gatekeeper magic item set added. Each item adds a new ability for its wearer and other stat bonuses. These items are available as battle rewards and in the shop.

  • Added a new cinematic scene that plays after the final campaign level.

Enhancements:

  • Unit stat and terrain stat screens can now be moved to any position on the screen. The position is saved once the player presses the end turn button.

  • Reduced the zoom out during the enemy turn.

  • Reduced the size of close buttons so that they appear less blurry.

  • Added names of character classes below the portrait on team re-select screen.

Bug Fixes:

  • Fixed the bug where overwriting an existing save slot and then creating a new team but not completing selection would result in a save slot with an empty team.

  • Abilities that boost damage no longer reduce minimum damage below starting value once the ability's duration ends.

  • Unit portraits in the inventory screen no longer overlap each other when all characters can use a selected / highlighted item.

  • Removed incorrect information in Game Rules and Game Difficulty explanation text.

  • Unit life indicators now project correctly on the carpets in the tavern and other interior levels.

  • Panic labels no longer appear twice when panic is triggered.

Balance Changes:

  • Increased Tree Spirit poison, stun and bleed resistance values.

  • Increased Tree Spirit starting life values and life regeneration per turn.

  • Reduced Tree Spirit armour value.

  • Reduced the movement AP cost for Tree Spirits to allow them to move further per turn.

  • Morale reduction from missile attacks to those units adjacent to the target reduced from 0 - 15 to 0 - 8 per attack.

  • Removed the bonus XP awarded on Hard difficulty.

Source

Steam News / 13 February 2019

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