Full notes
Full Shieldwall update
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Repeated intro
Hello there! Three new missions and Persia with its own unique soldiers and heroes have come!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
NEW FEATURES
Shieldwall moved from UE 4.21 to UE 4.26. Now it works on the latest version of the engine!
New 3 missions were added to the Campaign. The Act 3 is now comleted.
Persia faction with its own unique heroes, soldiers and Standard now is in the game. It takes part in Missions 12 and 13, and also it's available for custom battles.
Catapults accuracy was fixed according to your suggetions! Now it has two modes: accurate (previous one) and not accurate. Campaign missions use not accurate one, but you still can play with accurate mode in custom battles.
Spearmen fighting logic was improved. Spearmen are now more likely to hit from behind an ally, so they became more useful.
Hire UI was improved. Now you can see health and damage stats of each soldier, also the price of units will be shown correct even under Standard's aura effect.
The bug of hiring UI on the flag with red star was fixed. Now it's showing up properly.
The bug of falling through the gates was fixed.
Missions 4, 5, 9 and 10 were balanced.
Mission 6 was balanced only on Easy difficulty.
Now the victory on Easy unlocks the map for custom battles too.
Standards were little rebalanced.
Wall Keeper and Hard AI were improved a little.
The bug with water effect on the map of Alexandria was fixed.
Some navigation mesh bugs on different maps were fixed.
Difficulty level changing UI was improved.
All maps in the game now have a bottom, upon reaching which any character will be teleported to the nearest flag.
Now you can play with 1.5 GPM factor in custom battles. It's an addition to previous factors of 0.5, 1.0 and 2.0.
The price of Tier 2 units now is 16 instead of 15.
Now the game's process has it's own icon (not UE4), finally!
Thank you for your feedback! Now I plan to focus on multiplayer.
Kind regards,
Maxim Eltsov Nezon Production
Source
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