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Steam News14 January 20215y ago

Egypt Update + Roadmap

Hello there, here is a big update and fresh roadmap. I've made lots of changes according to your feedback, so now I need your respond to direct the future development.

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Repeated intro

Hello there, here is a big update and fresh roadmap. I've made lots of changes according to your feedback, so now I need your respond to direct the future development.

What changed

1 fix5 additions4 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedThe list of changes:5 new music tracks (1 track is for mission 9 and 4 other tracks are for the east maps theme).
changedThe list of changes:Difficulty levels. Now there are two: normal and easy. If you choose easy one and beat the mission, you'll be able to play next missions in the campaign, but you won't unlock the map for custom battles. Difficulty levels now affect campaign badges and comletely replace extra gold system which was not good enough.
addedThe list of changes:Special flags. This is an improvement of the flag on the cart in Mission 3. You can't hire units on the special flags while you have at least one regular flag. This thing adds strategy difference. These flags are used in the new missions and marked with a red star on the map.
changedThe list of changes:Damage of catapults was balanced. Direct shot damage was reduced, AOE damage now cannot be less than a certain value.
addedThe list of changes:Missions 4, 5, 8 was little rebalanced. Also all the missions now have easy versions.
changedThe list of changes:AI was improved.

The list of changes:

  • Egypt faction with its own units, heroes, standard and AI features.

  • Missions 9 and 10. Mission 10 opens Act 3.

  • Lots of visual content in Egypt style.

  • 5 new music tracks (1 track is for mission 9 and 4 other tracks are for the east maps theme).

  • Dead face for units (also female face and egypt face).

  • Difficulty levels. Now there are two: normal and easy. If you choose easy one and beat the mission, you'll be able to play next missions in the campaign, but you won't unlock the map for custom battles. Difficulty levels now affect campaign badges and comletely replace extra gold system which was not good enough.

  • Special flags. This is an improvement of the flag on the cart in Mission 3. You can't hire units on the special flags while you have at least one regular flag. This thing adds strategy difference. These flags are used in the new missions and marked with a red star on the map.

  • Damage of catapults was balanced. Direct shot damage was reduced, AOE damage now cannot be less than a certain value.

  • Missions 4, 5, 8 was little rebalanced. Also all the missions now have easy versions.

  • AI was improved.

  • Catapults targeting logic bug, missiles sound bug and some other issues were fixed.

  • Extra Gold system was removed. It was replaced with difficulty levels.

  • Menus Help option (F2) was removed. Now you can't switch it off.

  • Map list was added to custom battles lobby.

Roadmap

I plan to add new missions. In Act 3 there are one more mission in Egypt and two in Asia Minor. Act 4 will include one battle in Africa, one battle in Spain and the final battle. Missions 12 and 13 will include new faction - Persia. Also I hope to add some additional maps for custom battles. I plan to provide full controller support, new hire interface with units description and other languages support. And of course I want to add Multiplayer mode!

The order of these things is not exact and may be changed, and of course I will still react to your comments and reviews. Thank you very much for your feedback, and I want to see more to be sure I move in a right way.

Kind regards,

Maxim Eltsov Nezon Production

Source

Steam News / 14 January 2021

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