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Steam News12 March 20265mo ago

Sheva Update – Localization & UI Improvements

Hello everyone! We’ve just released a new update for Sheva, bringing a few improvements and fixes to the game.

In this update6

Full notes

Full Sheva update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

3 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Balance
addedWe’ve just released a new update for Sheva , bringing a few improvements and fixes to the game.
changedSheva is now available in:If you play in any of these languages, you can change it directly from the game settings.
addedUI ImprovementsWe’ve added visual indicators in the HUD for Talismans and Powers .
addedUI ImprovementsEmpty slots are now visible so players can clearly see when they have space to equip new Talismans or Powers during a run.
fixedBug FixesEnemies now correctly display their chakra-specific skins .
fixedBug FixesFixed an issue where Reflect or Harm damage could end a fight without playing the proper animations.

Sheva changes

addedWe’ve just released a new update for Sheva , bringing a few improvements and fixes to the game.
changedIf you play in any of these languages, you can change it directly from the game settings.
addedWe’ve added visual indicators in the HUD for Talismans and Powers .
addedEmpty slots are now visible so players can clearly see when they have space to equip new Talismans or Powers during a run.
fixedEnemies now correctly display their chakra-specific skins .

We’ve just released a new update for Sheva, bringing a few improvements and fixes to the game.

Localization Added

Sheva is now available in:

  • Spanish

  • Russian

  • Portuguese

If you play in any of these languages, you can change it directly from the game settings.

UI Improvements

We’ve added visual indicators in the HUD for Talismans and Powers.

Empty slots are now visible so players can clearly see when they have space to equip new Talismans or Powers during a run.

Bug Fixes

  • Enemies now correctly display their chakra-specific skins.

  • Fixed an issue where Reflect or Harm damage could end a fight without playing the proper animations.

Known Issue

During the tutorial, card names may appear empty. This is a minor localization issue and will be resolved when we release the new tutorial we’re currently working on.

What We're Working On Next

Here are a few of the things currently in development:

  • A new and improved tutorial

  • Updated enemy AI

  • Improvements to the reward flow UI/UX

  • The ability to equip more talismans

  • Additional quality-of-life improvements

Thanks again to everyone playing and sharing feedback — it really helps us shape the game as we continue improving it.

Cheers, Ben

Source

Steam News / 12 March 2026

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