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Steam News23 January 20266mo ago

A New Way to Progress Through Sheva

Hello all! We just wanted to give you a preview of one of the new features we’ve been working on! We’re experimenting with a roguelike-style map, where you choose your path as you progress.

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Repeated intro

Hello all!

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Maps
  • Events
addedWe just wanted to give you a preview of one of the new features we’ve been working on!
changedWe’re experimenting with a roguelike-style map , where you choose your path as you progress. Different routes can lead to different encounters and rewards — letting you choose how each run unfolds.
changedSteam post imageOur goal is to mix up the flow of “one battle after another” and give players a bit more variety and control over how risky (or safe) they want to play it. Do you take the path towards more fights or chase after other rewards?

Sheva changes

addedWe just wanted to give you a preview of one of the new features we’ve been working on!
changedWe’re experimenting with a roguelike-style map , where you choose your path as you progress. Different routes can lead to different encounters and rewards — letting you choose how each run unfolds.
changedSteam post imageOur goal is to mix up the flow of “one battle after another” and give players a bit more variety and control over how risky (or safe) they want to play it. Do you take the path towards more fights or chase after other rewards?

We just wanted to give you a preview of one of the new features we’ve been working on!

We’re experimenting with a roguelike-style map, where you choose your path as you progress. Different routes can lead to different encounters and rewards — letting you choose how each run unfolds.

Steam post imageOur goal is to mix up the flow of “one battle after another” and give players a bit more variety and control over how risky (or safe) they want to play it. Do you take the path towards more fights or chase after other rewards?

This feature is still a work in progress, but it’s something we’re actively building and plan to release soon (no exact timeline yet).

As always, we’d love to hear what you think — does this kind of progression feel like a good fit for Sheva?

Cheers, Ben

Source

Steam News / 23 January 2026

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