Full notes
Full Sherman Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Commanders,
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Balance
We’ve been hard at work for the first patch, and today we’re excited to share a quick update on what’s new.
We’ve made several optimization improvements, resulting in better performance and increased framerates, especially noticeable on the Normandy maps.
We’ve introduced a range of visual polish updates across levels. These changes are subtle in places, but we hope they make the battlefield feel more immersive and enjoyable.Steam post image
We’ve started replacing voice lines. This process is still ongoing, as we’re waiting for some of our voice actors to deliver the remaining recordings.
You can now fire through bushes, which should significantly improve realism and make engagements feel more natural and satisfying.
We’ve added the option to remap the middle mouse button, giving you more control over your setup.
We’ve adjusted how bushes on top of bocages behave when crushed by armor, further enhancing combat authenticity.
Thank you for being with us and supporting Sherman Commander, it truly means a lot to us.
Next up, we’re aiming to introduce the long-awaited Combat Formation system soon, likely this Friday, so stay tuned!
See you on the battlefield! Iron Wolf Studio Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
