In this update2
Full notes
Full Sheltered 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Compatibility
- Gameplay
- Balance
Sheltered 2 changes
The Pets & Pests Beta is live for testing! You can opt in by heading to 'BETAS' via properties when right-clicking on Sheltered 2 in your game library.
We'll be keeping a close eye on your feedback, so please feel free to share your thoughts on the Steam forums. Thank you for your time, we appreciate your participation. We're also thankful for you patience whilst this update took slighlty longer than expected!
New pets, new pals! We hope you have fun.
Update 1.2 Release Notes - Pets & Pests
New Content
• Pet Dog o Dogs can be trained to learn from a range of 18 different skills o Can learn skills to help explore, fight in combat, and help out around the shelter o The number of skills they can learn is randomised o Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party o Check out the “Pets – Dog” glossary entry in-game for more details o There are five different coat colours for the dog
• Pet Cat o Cats have three skills which scale in effectiveness based on their stat levels: They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties! • Could be meat, gold/silver items, bones, or junk items They hunt rats that appear in the shelter • Any rats caught will be harvested for meat when cleaned up They provide a positive mood modifier to everyone inside the shelter who likes cats o Check out the “Pets – Cat” glossary entry in-game for more details o There are six different cat fur patterns
• Pet Chicken o Chickens produce eggs (1 each per day) and can be harvested for meat o A Chicken Coop object is required to be able to keep chickens Chicken coops are built on the surface of the shelter o Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken o Check out the “Pets – Chicken” glossary entry in-game for more details
• Pets Management Panel o A new menu has been added to manage the cats and dogs you recruit Can be opened using the icon with a dog on it in the top right of the screen Allows you to rename them and view information such as stats, skills and age An overview of your chickens can be viewed from each chicken coop
• Pet recruiting o Cats and dogs can be recruited when encountering them in the world You will need to gain their trust to convince them to join you o There is no limit to the number of cats and dogs you can have in your shelter
• Pests – Rats o Rats can start to spawn in the shelter once the cleanliness level of a room is low enough The chance a rat will spawn increases as the cleanliness level drops lower Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat o Rats will cause dirt and can spread to other rooms of the shelter o Rats will damage powered objects in the shelter o Rats can cause the plague illness which will kill your faction members if not treated with antibiotics o Rats will give your faction members negative mood modifiers. These will become more potent
Source
Changelog.gg summarizes and formats this update. How we read updates.
