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Steam News19 February 20264mo ago

Regular Update 1.2x (More Visuals, Big Performance Improvements!)

The 65th update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord!

Full notes

Full Shell of a King update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes23 additions11 changes2 removals
  • UI and audio
  • Performance
  • Maps
  • Gameplay
changedThe 65th update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord! This update is fairly large so any bug reporting is much appreciated! The full release date of April 2nd is fast approaching! I'm working hard to try to get everything done by then, going to focus my attention on sound-related stuff for the next couple of weeks. 1.2x Change List:
changedMajor performance improvements everywhere by reducing 3D physics calculations
removedMajor performance improvements everywhere by manually removing all unnecessary shadows (this took forever)
addedAdd many new gameobject/detail visuals around the whole map, notably in the Hall of Mistakes, Sewers, Queen's Garden, and King's Ward.
changedAdd a new Coin Purse key item, which can be consumed for a moderate amount of coins. Notably, this item replaces previously obtained charms in NG+ and carries over.
changedPlace 7 hidden Coin Purses around the map

Shell of a King changes

changedThe 65th update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord! This update is fairly large so any bug reporting is much appreciated! The full release date of April 2nd is fast approaching! I'm working hard to try to get everything done by then, going to focus my attention on sound-related stuff for the next couple of weeks. 1.2x Change List:
changedMajor performance improvements everywhere by reducing 3D physics calculations
removedMajor performance improvements everywhere by manually removing all unnecessary shadows (this took forever)
addedAdd many new gameobject/detail visuals around the whole map, notably in the Hall of Mistakes, Sewers, Queen's Garden, and King's Ward.
changedAdd a new Coin Purse key item, which can be consumed for a moderate amount of coins. Notably, this item replaces previously obtained charms in NG+ and carries over.

The 65th update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord! This update is fairly large so any bug reporting is much appreciated! The full release date of April 2nd is fast approaching! I'm working hard to try to get everything done by then, going to focus my attention on sound-related stuff for the next couple of weeks. 1.2x Change List:

  • Major performance improvements everywhere by reducing 3D physics calculations

  • Major performance improvements everywhere by manually removing all unnecessary shadows (this took forever)

  • Significantly buff true ending Sthena. The second portion also has less invulnerability to speed up the fight.

  • Add many new gameobject/detail visuals around the whole map, notably in the Hall of Mistakes, Sewers, Queen's Garden, and King's Ward.

  • Add a new Coin Purse key item, which can be consumed for a moderate amount of coins. Notably, this item replaces previously obtained charms in NG+ and carries over.

  • Place 7 hidden Coin Purses around the map

  • Add new wall textures to the Sewer Conduit, Hall of Mistakes, Queen's Garden, and Rock Snakes boss room

  • Add a fire buff effect to enemy projectiles that pass through a bonfire. This is mostly for the Rat Duo boss fight

  • Add splash particle effects for moving through water, poison, and new tile detailing

  • Add attack sprites for Grand Library Elementals, Hiders, Jack in the Cubes, Necromancers, Skeleton Variants, and Morphos.

  • Add up and down-facing sprites for the mini scorpion

  • Add hide charm equipped box setting to the game options menu

  • Add light dimming to lights near the edge of the player's vision

  • Add breakable shrubs to the Meadow of Whispers

  • Add area signs to several of the warp teleporters

  • Add warp teleporter paths to the map, which can be toggled on and off

  • Add poison water depth to the Void Pot boss room

  • Add particle effects to the Rock Snakes' movement

  • Add particle effects to all broken flooring in the world

  • Add a cooler animation to the Statue of Penitence

  • Add particle effects to all exposed fire lighting

  • Add various sound effects

  • Add many other new particle effects

  • Bent Spoon now makes the player's eyes glow

  • Funny Bone adds a bone to the player's head

  • Femur Whip adds a bleeding head effect

  • Rat's Tail adds a rat nose and whiskers

  • Ashen Stake now changes sprite when in a dark area

  • Serpent Hunter now plays the 'bad' sound on equip

  • The Danger Orb status can now be viewed in the inventory

  • The Octahedron, Infant Sun, and Hatchling appear beside the player in the inventory

  • Refusing to kneel to Sthena now gets you poisoned

  • Nel will now give you the Bronze Shears if spoken to without having obtained them

  • Can now progress dialogue using the shoot key

  • Make fish caught by the mouth rather than the center

  • Sthena doors now auto-open when approached

  • Password door now displays a 'close' button if interact is bound to a letter, and fix buggy interactions

  • Make Archivist books flash when needing to be shot

  • Extend the Archvist final phase by 6 seconds

  • Improve the look of Dear Sister's slash attacks

  • Dear sister now teleports close to you if you run away during her circle slash

  • Improve Dear Sister intro cutscene

  • Improve performance substantially in the Dear Sister boss fight

  • Improve the collider placement of many walls in the Meadow of Whispers

  • Retile a good portion of the Queen's Garden to make it look cleaner

  • Surround the Red Fields with a black fog

  • Redesign Slime Titan boss room

  • Make Void Pot purple projectiles easier to see

  • Adjust elemental interactions in the grand library to be less chaotic

  • Buff coin drops of land snake variants

  • Make Moby run faster to the Wishing Well

  • Lower the healthbars of some larger enemies

  • Nerf Spire shot speed and make vulnerable while moving

  • Simply many complex shadows for performance

  • The loading of a save file now waits for the grand library bookcase generation to complete

  • Disable shooting and active items with various menus open

  • Remove various unused tile elements

  • Fix particle effects not working correctly in the Dear Sister boss fight

  • Fix random enemy movement running into walls

  • Fix some inconsistent lore wording in some item descriptions

  • Fix the Book of Relics map quest marker not disappearing properly

  • Fix Pricilla's bonfire incorrectly respawning after she leaves the first location

  • Fix strange Morpho pathing behavior, still is strange tbh

  • Fix swordfish projectile clipping the floor when far from the player

  • Fix music not replaying when exiting certain rooms

  • Fix old display settings causing weird behavior with the player's inventory display

  • Fix closing the map while teleporting causing a softlock

  • Fix incorrect room trigger sizing for the Snake Jail

  • Fix fishing auto reeling at max range

  • Fix the orb puzzle flash not working correctly

  • Fix font rendering with box artifacting at small values

  • Fix many other gameplay/visual bugs

  • Many other many small optimizations

  • Various other small/internal changes

Source

Steam News / 19 February 2026

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