Full notes
Full Shell of a King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Shell of a King changes
The 66th update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord! This update is fairly large so any bug reporting is much appreciated! This will be the last update before full release on April 2nd! It's less than 3 weeks away now, but I still got some neat stuff lined up. Any sharing would also be much appreciated, thanks for your support! 1.2y Change List:
Add new Auri phase 1 song
Add new Auri phase 2 song
Add new Auri phase 3 song
Add new afk'ing after death song
Add new Sthena phase 3 song
Add new pale munition song
Add new Mobius song
Add new Sthena true ending song
Add new Sthena secret room song
Add new true ending credits song
Add new pre Reanimated Pot song
Add new Greg saved song
Add new Queen's Garden song with mini boss fight music
Add various ambient songs
Add the player's arms in the intro without the pale munition
Add new cloak directional sprites for all available cloaks
Add more music changes around the map, post bosses, etc
Add environmental sounds to all lighting objects
Add particle splashes when walking near a cliff edge
Add and balance the sounds of all bosses
Add various particle effects around the game
Add many more sounds across the game
Add animations for Split and the player getting pulled in by the Queen's Pet
Add keybinds for scrolling key items up and down for mouse/keyboard
Add cracked tiling to all stairs
Attempt to make all sounds sound better lol
Rework the intro to have a bit better pacing, and allow backtracking to the cell for a hidden coin purse
Pricilla no longer moves to the wishing pool if Gregory is already at the well
The Kraken mini-boss can no longer be damaged from the shore
Snake Tooth Necklace now takes twice as many shots to stack
Change the stats menu to show stat total instead of stat bases
Change Slider and Zeke boss name to 'Slider and Zeke, Royal Guard'
Buff the HP of all bosses by 5%
Buff the King's Champion HP from 15k->18k, increase defence from 4->8, and significantly reduce attack end lag
Buff Sthena knife cross phases
Buff Sthena pet
Buff Reqiuem survival phase shot damage from 20 -> 40
Armor break no longer works against any boss
Rat duo's final phase heals the boss much more
Lower the hit frames of laser attacks
Redraw the player's rest animation to include hair, cloak, and face colors
Clean up some of Sthena's phases
Clean up the file stats menu a bit
Split only buffs nearby poison catch rate during fishing duel, this was bugged before and not working most of the time
All kraken tentacles around the map are killed after defeating the Queen's Pet
Improve the visibility of void pot projectiles again
Improve Spire enemy pathing
Improve many boss visuals
Improve wording of the Fire Essence charm
Spinnel's eggs now die on phase change
Inventory now correctly displays character without pale munition
Make the water electrify effect more subtle
Increase Magus hitbox size from 0.85->1.2
Clean up Soul Trials and Chess Boss transitions
Clean up some Queen's Pet visuals
Joue now leaves the King's Ward after obtaining the crown
Scale Auri phase 1 HP to match new music
Non-default keyboard keybinds can now be unbound
Rework credits to better align with music
Fix buggy behavior when dying during mini-boss death animations
Fix the consistency of the bent spoon, particularly in the Dear Sister boss fight
Fix some broken disabled item visual interactions
Fix (or break?) song fading between areas
Fix some messy tiles
Fix broken visuals in the Chess Boss fight
Fix accidentally messing up font sampling again
Fix accidental change to Golden Yolk drop rate
Fix buggy magus and rat warrior projectiles
Fix the shadow quality in the desert
Many visual bug fixes
Many other bug fixes and internal changes
Source
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