Full notes
Full Shell of a King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Balance
- Performance
The 63rd update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord!
1.2v Change List:
- Add a reward for completing the fishing almanaca new charm, the 'Heart of the Sea'!
Add a memory game graves puzzle to the Meadow of Whispers for obtaining the Spectral Stilleto
Add a Satchel reward after throwing 50 coins in the wishing well
Add new swordfish idle and attack sprites
Add new bookcase tiles for better variation in the Grand Library and Infested Library
Add Auri drawing to the main menu
Add Soldier Snakes drawing to the main menu
Add black borders to the intro cutscene for non-16:9 resolutions
Add inspect lore text to the lectern in the Meadow of Whispers
Add NPC dialogue icons for Sahn the False King
Add bloom to the password door letters in the Grand Library
Add a gradual change to the global light color when entering new areas
Add a bunch more particles to objects and animations
Add various new sounds
Adjust Congealed Soulmass spiral shots from 15 -> 10 defence ignoring damage
Move Faded Remnant from the Grand Library shortcut to the King's Study
Put the Steam Deck default shadows setting back to 'Environment only'
Make you no longer able to view Sthena's intro cutscene after seeing her in the Queen's Garden
Make Pricilla's boss intro play only once
Redo the Grand Library boundary bookcases to have a cleaner look
Refactor various dialogue to be less awkward
Clean up the first and last intro cutscene drawing
Disable the Spinnel Hatchling charm during the Dear Sister boss fight
Adjust the position of the Magnet charm pickup to be more visible
Remove a bunch of unused objects from the main scene and file saving
Reformat the capitalization of charm names
Move Grand Archivist boss fight books to the other side of his healthbar to prevent overlap with status effects
Some performance optimizations
Fix the wishing well giving items you already have in NG+
Fix the main menu brightness not changing when adjusting it in graphics settings
Fix some weird interactions with the Fallen General in the Meadow of Whispers'
Fix a bunch of stuff interacting with the player during the death animation
Fix dialogue noises playing after quitting out to the main menu
Fix charm equip box extending over key items when too many charms are equipped
Fix a bunch of other visual bugs
Various gameplay bug fixes
Internal Changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
