Full notes
Full Shell of a King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
Shell of a King changes
The 62nd update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord! Release date announcement trailer coming next week!
1.2u Change List:
Add a new death animation that matches the classic souls like death
Add a new death 'jingle' with sound settings toggle
Add new hurt and death sounds
Add a dialogue pop-up when entering the Wishing Pool area with the Withered Flower
Add new fishing animations for the player
Add new fishing animations for Split
Add item flavor text back in for all items, most with lore tidbits and item explanations
Add static batching for all stationary game objects
Add more particles to various rooms
Add more various sounds
Add new FX for lighting chains
Default shadow setting back to All Shadows
Nerf Vile Talisman buff from 4s -> 3s
Clean up intro cutscene drawings some more, I like how they're looking now
The arrow wall in the Hall of Mistakes now permanently slows you
Make Greg look more like a scammer to fit recent story changes
Move Crumpled Page 1 to be less hidden, move faded remnant to the cage spot in the Meadow of Whispers
Reduce build size back to 2 GB by compressing map images
Simplify shadows for graves in Queens Garden
Increase inventory background opacity to improve readability
Clean up various sprites
Many small optimizations, unloading lights and particles
Fix enemies sliding around when colliding with stuff
Fix sounds in Colossal Cube trial
Fix being able to shoot through all staircases
Fix the boulder pushing the player after death
Various visual bug fixes
Other Internal changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
