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Steam News30 May 20251y ago

Weekly Update 1.2m

The 54th weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official Discord!

Full notes

Full Shell of a King update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes12 additions5 changes2 removals
  • UI and audio
  • Balance
  • Gameplay
  • Maps
addedAdd light attack sounds to all enemies and bosses (some of the complex bosses still need a few more)
addedAdd light footstep sounds that change dynamically based on terrain
addedAdd a flashing effect to the player when hit with damage
addedAdd a flashing effect to all enemies and bosses when they are hit with damage
addedAdd game setting to show screen shake effect, defaulted to on
addedAdd game setting to show enemy/player damage flashing, defaulted to on

Shell of a King changes

addedAdd light attack sounds to all enemies and bosses (some of the complex bosses still need a few more)
addedAdd light footstep sounds that change dynamically based on terrain
addedAdd a flashing effect to the player when hit with damage
addedAdd a flashing effect to all enemies and bosses when they are hit with damage
addedAdd game setting to show screen shake effect, defaulted to on

The 54th weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official Discord! I can always revert to an earlier update if something breaks!

1.2m Change List:

  • Add light attack sounds to all enemies and bosses (some of the complex bosses still need a few more)

  • Add light footstep sounds that change dynamically based on terrain

  • Add a flashing effect to the player when hit with damage

  • Add a flashing effect to all enemies and bosses when they are hit with damage

  • Add game setting to show screen shake effect, defaulted to on

  • Add game setting to show enemy/player damage flashing, defaulted to on

  • Add a mashing indicator and stuck message when getting stuck in a spider web

  • Add screen shake effect when taking damage

  • Add a bunch of other sounds, I didn't keep track

  • Convert the egg room, throne room, and ending stairs to 3D

  • Object pool inventory slots to remove lag when equipping all charms

  • Draw new ladder sprite for the Infested Hollow and Sewer Conduit holes

  • Draw new sprites for all status effects

  • Draw a new sprite for the Fire Sprite enemy

  • Nerf the intro water snake mini boss attack pattern

  • Change the settings tooltip to a zoom-in/out tooltip

  • Lower the ascend range of the hanging spider from 11 -> 8

  • Decrease the spider hole spawn rate

  • Remove several egg sacs from the Infested Hollow and Infested Library

  • Adjust the placement of some tooltips for visibility

  • Disable being able to pause during transitions

  • The Rat Duo is now paralyze immune

  • Lower the volume of all music by 6 dB

  • Raise the default volume slider values from 0.4 -> 0.5

  • Status effects now appear next to boss health

  • Status effects now correctly display when there are multiple being applied

  • Adjust some stairs visuals

  • The player's small health bar setting is now defaulted to on

  • Pot snakes now correctly carve the navigation mesh

  • Fix charm order in the left side equip box

  • Fix being able to interact with the password door while paused

  • Fix being able to manipulate the camera during the intro cutscene

  • Fix enabling the gamepad while resting causing buggy behavior

  • Fix being able to see the Royal Courtyard on the map before reaching it

  • Various other small visual changes

  • Many Internal Changes

Source

Steam News / 30 May 2025

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