Full notes
Full SHED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
This is likely to be the last major update before we start prepping a demo release ahead of Steam Next fest in June!
The headlines are:
· Major game table UI overhaul
· Multiplayer stability, preventing rage quitting from closing lobbies early
· Game performance, lots of optimisation in the background to ensure the all new animations feel smooth and bring a bit more life to the game.
(NEW UI!)
(OLD UI)
More in depth patch notes below:
New UI
The game table has been completely rebuilt, and the new layout makes significantly more use of players screens:
Clearer deck, pile, and burn areas
A unified bottom player station with dynamic spacing (depending on pick ups and burns)
A much clearer 1v1 opponent container, making those boss fights feel like you’re across the table from them
A compact multi‑opponent grid for larger matches, but utilising more of the space
Consistent scaling across all window sizes, including ultrawide
Sharper card art and face‑down hover/flip animations
And expandable player icons so you can show off your hard earned decorations!
This is the largest visual update SHED has had so far and should make matches feel much clearer and more readable.
Multiplayer Improvements
Online play is now more reliable and benefits hugely from the UI update:
Host migration is significantly more stable and recovers cleanly mid‑match
Disconnected players are clearly shown in‑game, made easier by the new UI
Bot fill now correctly supports up to 8 seats
VS transition screens now appear across all multiplayer modes
General clean up so matches end cleanly and don’t leave state behind (Weird issue were some games were hanging even when the lobby closed).
Performance
Finally, with the new UI and animations we hit a couple of snags with performance (which seemed unbelievable for such a small asset load!) Some of the improvements here include:
Smoother card and UI animations
Combo/streak counter now resets correctly on pickup
Reduced micro‑stutters (Pretty much eliminated entirely, but would love to hear if any players are experiencing micro-stutters or lag).
Faster start up thanks to shader and asset pre‑loads (Still loads really quickly though, this isn’t a typical FPS shader load)
If you jump in, enjoy the game, tell us what you think, and please report any bugs you run into every bit of feedback helps us get things into a stable place!
Source
Changelog.gg summarizes and formats this update. How we read updates.
