In this update9
Full notes
Full Shattered Void update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Store
Shattered Void changes
Stations
The warp module now shows the approximate time for a full charge.
The energy usage log is now sorted from highest to lowest.
Dust collectors will now turn off when the station runs out of space.
Added a description of station modules when selecting them.
At the same time, the station interface has been slightly updated.
New modules
Factory
Allows you to create items.
When installed on a star, it has a significantly higher price.
Added with access management for "production".
Can only be used with access for "production" and "take from storage", since it requires resources from the station's storage.
External Repair Bay
Allows you to repair the player's equipped items directly while on the station, bypassing the manual repair bay.
Repairs only with perfectly matched donors from its storage.
Threats to the station
Localized and displayed the threat effect "Massive Stone" that was added before.
Added "Low Solar Activity", which reduces panel production and wear.
Added "Debris Cloud", which allows stations with a Dust Collector to have a chance to create faction debris along with increased collection.
Dreadnoughts
Dreadnought keys now include the name of the bound dreadnought for differentiation.
Fixed display of energy for jump on the map.
Attempting to jump without energy now displays that you do not have enough energy.
Jump through Portals
Jumping through a portal no longer breaks engines.
Now shows the warp consumption for passing through the portal.
You no longer need 2 confirmations to jump through a paid portal.
The warp cost for jumping through a portal has been increased by approximately 2 times and now directly depends on the distance.
And was also fixed (it did not remove as much as was written when trying to jump).
Comets
Received an updated icon.
Now have their own particle tail.
Spread particles when damaged.
Comet resources now depend on the sector, not just the size (which led to a significant increase in resources in the 2nd sector and above).
Comets no longer get "stuck" in the center of the system if you saw one in the previous system and moved to a new one.
Added an achievement for destroying comets.
Comets are no longer destroyed upon reaching the map border. They fly to the neighboring system in that direction.
Donor Packages
Added Caan and Xeno donor packages.
They can only be created using the Fabricator.
Available for purchase in the donation store.
The overall indicators of repair return and speed have been redistributed taking into account the packages used during upgrades.
The repair indicator is now shown in green when exceeded 100%.
Engines
The display of energy consumption per jump on the map now takes into account engine upgrades.
For a better understanding of the stat, engine efficiency is now shown as a percentage.
Engines jump upgrades
Jump energy efficiency degradation per level increased from 5% to 10%.
Weight increase increased from 15% to 20%.
Repair increase increased from 15% to 25%.
Quests
The faction and Caan quest lines now require a new quest to be completed, which provides an improved engine for free movement.
The first sector has been edited in the positions of the stars leading to the center, which will allow you to fly through with an engine with a jump of 3.8.
If you have an engine with a jump of 4 or higher, it is automatically skipped if you have not yet accepted the quest.
The quest map in Discord has been updated.
The quest for the Fabricator is now shown as important.
Quest cancellation and its penalties have been completed. Now they correctly display the reasons for removing the penalty.
If there is no penalty, the quest will skip displaying penalties.
Applying buffs from quests is now correctly visually removed after canceling the quest.
New
You can now select multiple stickers and randomly change their appearance.
Upgrading devices now shows what its maximum level is when you hover over the upgrade.
Phones and controls on them
You can now turn on the joystick in the settings to control the ship via it instead of clicking.
Now it is possible to zoom in/out the camera by pinch/spread two fingers.
Added tutorial to the elite panel.
Added an achievement for the first micro-improvement and complete completion of ship upgrades.
The game logo is now shown when entering the game.
Clicking on the bar inside the reputation window will now show the number needed to get a new reputation level.
Changes
Now shows the number of ships required to be created in the "Armada of ships" achievement.
Destroyers have received an additional 10% chance to ignore droid defenses.
Kiuna's Beam has been weakened in strength from -25% resistance to -16%, and the duration has been reduced from 15 sec to 12 sec.
Now has a secondary effect of reducing power generation on the ship for twice the duration of the main negative effect.
Station storage is now highlighted with a station icon and a modified window caption for better visibility differences with personal storage.
The station storage icon on the planet has also been changed.
AFK time has been increased from 10 to 30 minutes before disconnection due to optimizations.
ARD
ARD now also works in its radius as an aura every 0.1s, allowing you to shoot down any unfriendly missiles (flying at group members). This allows you to be an anti-missile member of the group to partially mitigate incoming salvos.
Missile interception with the missile defense system is now shown in separate text.
Now Crystal Plates, Reactive Armor, Energy Absorbers, and Energyliths will receive damage depending on incoming damage before resistances with a very small chance of wear. On average, such damage will completely break an unimproved item in 3-5 hours in difficult locations.
The damage to Energyliths from absorption by the Protoshield is also affected by the number of max. energy on the ship (more energy - less damage).
Any suggestions on how to increase/decrease damage are welcome.
Numbers are now rounded down in the last digit of the number (8888 will show up as 8.88K instead of 8.89K).
Text display of group interactions has been expanded and changed to more understandable text.
Added additional outputs when kicking/leaving a group.
Fixes
The effect description system has been redesigned. All devices with synergies now inherit the effect/device name directly, eliminating translation inaccuracies.
Starting smole burning on the hull no longer causes the ship's speed to be permanently lost (and from any other possible effects from other thermal source reactions).
Restarting locations no longer causes the system to appear on the planet/station/in the asteroid field.
Fixed a bug that prevented you from receiving their sticker upon reaching 5 reputation with a faction.
The size of the item images on the client is now correctly set relative to the enabled/disabled durability bars.
The ceiling for purchasing and using stickers has been fixed. Restricted any actions after slot 20, but should have started from slot 30.
Ship's overheating as an effect now works correctly.
Fixed the reasons for opening the elite panel when updating it.
Trading is now reset when moving from a location by warp.
It is no longer possible to set a restoration point on a station that does not have a cloning bay.
Fixed the operation of vertical sync settings.
Hybrid devices that do not have a phase no longer show signs of the presence of phases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
