In this update3
Full notes
Full Shattered Void update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Shattered Void changes
Changes
The external repair bay has received 2 levels of improvements.
Base productivity has been reduced from 90% to 85%.
Each level provides: +75% repair speed, -4% energy costs, and 2.5% repair productivity.
Added access to external repair of items at stations.
Destroyers now have micro-improvements.
Item creation
Now supports the use and counting of non-merging devices, which allows you to create more then 1 of Caan/Xenoruite donor packages.
The result input and output windows now combine non-combinable items into stacks for easy counting.
Fixed a bug that allowed the use of materials without full durability.
Removed an issue where creating multiple items using a non-combinable material resulted in the deletion of all its used copies (on cancel, instead of the conditional 10 items, it returned 1).
Now correctly takes resources from the station storage if used at it.
QoL and Visuals
Added display of the pickup ring when pressed pickup.
Displays the ring only if you pressed pickup in radius, or are within the pickup radius with the item.
In the repair bay, it now shows in text the efficiency of repairing an item while it is working.
Also, the arrow that previously showed the efficiency of the work now has an animation. Speed depends on efficiency.
Removed new type rounding from most visual elements.
Kept for experience, item count display and credit spending.
Fixed number rounding, for example, from "1400" to "1.39K" in rare cases.
Items are no longer instantly deleted all when the player exceeds the maximum dropped items in the system. Now the first dropped item is deleted one after another.
At the same time, there is no longer protection for devices from the first attempt to delete, be careful.
Jumping from/to a system is now accompanied by a visual effect of the leap engine.
Now, you will always know by sound whether someone has jumped into or out of a system.
Upgrading devices now shows how many copies of the device are needed for upgrading in the window with materials for an easier understanding of the conditions.
Fixes
Fixed a bug that caused the loss of a module (non-empty) if it was picked up mob.
Fixed a bug causing planets to appear on the same orbit.
Fixed missing equipment and drops from pirate destroyers.
Removed a bug causing incorrect display of energy production by reactors with improved energy production.
Corrected display of the number of unvisited systems according to exploration achievements.
The position of the cluster of the main Medramill systems of the first sector has been moved closer to the center, due to problems with reaching the desired points in the initial quests.
Sending a request to join a group is now correctly directed to the leader of the group.
Exiting sector 1 by obtaining a T2 ship is now correctly completes all sector 1 quests.
Fixed a bug where maneuvering thrusters would provide a camouflage bonus instead of the reverse effect of revealing visibility.
Comet fixes.
Achievement fixes.
Localization bug fixes.
Minor file loading optimization.
Source
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