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Steam News18 January 20265mo ago

0.9.18.4.1 Ship's ammo fabricator. Destroyer changes

New For the first time in a long time, the Unknowns' shops were open to everyone. You'll find one of their new technologies there — the Ammunition Fabricator.

In this update3

Full notes

Full Shattered Void update

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What changed

1 fix6 additions3 changes8 removals
  • Balance
  • Store
  • Gameplay
  • Events
addedNewFor the first time in a long time, the Unknowns' shops were open to everyone. You'll find one of their new technologies there — the Ammunition Fabricator. Since the Unknowns can't easily access faction planets, they need to get ammunition for their weapons somewhere. Thanks to this device, they can create some of their ammunition on the fly for combat. Has a chance to drop from any unknown: the stronger the ship, the higher the chance (has a similar drop chance with a hidden storage). Starting with a 25% chance of replication, it has the ability to be improved by 10 levels (2% per level), resulting in a full 45% chance of ammo replication for 1 system slot.
changedChangesPrices for purchasing ship skins have been changed due to the vague correlation between price and ship tier resulting in a strange prices when a T2 ship cost more than a T3.
changedChangesAlong with the addition of a small built-in replicator, carriers have had their armor reduced by 6.
addedChangesDestroyers: Received 3 armor; Now have 25% Ignoring the target's droid defense, which is calculated after capping on the maximum of droid redirection; Now have a built-in 10% rate of fire;
removedChangesSpawn setters no longer drop from Science vessels/Infiltrators/Transports of all factions. Now they only drop from Unknowns (any ships).
addedChangesThe camera can now be zoomed in twice as close.

Shattered Void changes

addedFor the first time in a long time, the Unknowns' shops were open to everyone. You'll find one of their new technologies there — the Ammunition Fabricator. Since the Unknowns can't easily access faction planets, they need to get ammunition for their weapons somewhere. Thanks to this device, they can create some of their ammunition on the fly for combat. Has a chance to drop from any unknown: the stronger the ship, the higher the chance (has a similar drop chance with a hidden storage). Starting with a 25% chance of replication, it has the ability to be improved by 10 levels (2% per level), resulting in a full 45% chance of ammo replication for 1 system slot.
changedPrices for purchasing ship skins have been changed due to the vague correlation between price and ship tier resulting in a strange prices when a T2 ship cost more than a T3.
changedAlong with the addition of a small built-in replicator, carriers have had their armor reduced by 6.
addedDestroyers: Received 3 armor; Now have 25% Ignoring the target's droid defense, which is calculated after capping on the maximum of droid redirection; Now have a built-in 10% rate of fire;
removedSpawn setters no longer drop from Science vessels/Infiltrators/Transports of all factions. Now they only drop from Unknowns (any ships).

New

  • For the first time in a long time, the Unknowns' shops were open to everyone. You'll find one of their new technologies there — the Ammunition Fabricator.

    • Since the Unknowns can't easily access faction planets, they need to get ammunition for their weapons somewhere. Thanks to this device, they can create some of their ammunition on the fly for combat. Has a chance to drop from any unknown: the stronger the ship, the higher the chance (has a similar drop chance with a hidden storage).

    • Starting with a 25% chance of replication, it has the ability to be improved by 10 levels (2% per level), resulting in a full 45% chance of ammo replication for 1 system slot.

Changes

  • Prices for purchasing ship skins have been changed due to the vague correlation between price and ship tier resulting in a strange prices when a T2 ship cost more than a T3.

  • Some ammunition has been lightened in correlation to consumption of them:

    • Cannon shells 0.015 => 0.01;

    • Gauss shells 0.03 => 0.025;

    • Plasma charges 0.03 => 0.022;

    • Cassettes 0.022 => 0.02;

    • Rockets 0.07 => 0.06.

  • Along with the addition of a small built-in replicator, carriers have had their armor reduced by 6.

  • Destroyers:

    • Received 3 armor;

    • Now have 25% Ignoring the target's droid defense, which is calculated after capping on the maximum of droid redirection;

    • Now have a built-in 10% rate of fire;

  • Spawn setters no longer drop from Science vessels/Infiltrators/Transports of all factions. Now they only drop from Unknowns (any ships).

  • The camera can now be zoomed in twice as close.

  • Reactors are now repaired x1.5 times faster if repaired by other reactors and x2 times faster by other devices.

  • Xenoruites no longer receive a drop increase from the number of devices/their use speed from elite status.

  • Will no longer reset the attack if the projectiles that reached your previous target killed it, and you are already aimed at a new one.

  • If the achievement reward was not taken, the achievement icon will no longer be shown.

Fixes

  • Removed random resource drops from mobs, 1 at a time, due to incorrect quest-guarantor loading conditions.

  • Station energy consumption logs can no longer be opened without "Manage" access.

  • Any external methods of adding control, except for the skill, no longer color an unequipable item as equipable. (With 0 control, the player saw the Hive as possible to equip on the carrier due to its built-in control).

  • It is no longer possible to submit a trade request while in different locations.

  • The player no longer remains in the local chat if he warped with deviation from the station.

  • Upon death, the player will now appear in the local chat of the location where he spawned.

  • Generated Destroyers now have the correct level and drop items correctly.

  • The filter in device upgrades no longer shows ammo and is correctly reset when opening the window.

  • Modular weapons now calculate the skill load differently when loading module effects. This eliminates rare but very annoying shutdowns of certain modules in certain configurations.

Source

Steam News / 18 January 2026

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