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Full notes
Full Shards of Order update
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What changed
- Compatibility
- Gameplay
Shards of Order changes
Hello Everyone!
Just one last stretch before the release, right?! We're excited, and we hope the same goes for you! The clock is ticking, and the countdown is finally coming to a close. Speaking of countdowns, here's our final pre-release trailer for you!
Now, we had some important questions regarding Shards of Order coming from you - is it a rogueLIKE? Is it a rogueLITE?
The thing is, it’s none of those.
Shards of Order is an RPG with card battles; it has a full story and an experience points-based progression system. When you level up, you unlock new cards or upgrade the ones you already have.
There is no progression reset, no runs, no random encounters, etc. You follow a coherent story, you encounter NPCs, you make choices, you grow in power. Just like in any other RPG, you simply hit your enemies using cards.
You can immerse yourself in the game, the story, dialogues, item descriptions, and take it slowly. You won’t lose your progress, you won’t lose your build. You can mix and match your cards, memories, and equipment to try out new options.
Did we mention that we have a respec feature right from the start? Some people miss it, so we added a big prompt on the side of the skill tree panel so you won’t forget.
Wrap up
That’s all for today. Remember, the release date is just around the corner - Shards of Order releases on the 28th of July. Tell your friends, wishlist it on Steam, spread the word!
Stay safe! Fardust team
Q&A form: https://forms.gle/RjVhs3oSfyjRQtrH9.
Source
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