Full notes
Full Shards of Order update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Shards of Order changes
Hello Everyone!
The release is looming closer and closer, and the game is really taking full shape now. Our last post obviously didn’t cover every change we’ve made throughout the last few months, so this one is gonna show off some of the things we didn't mention.
Shield Cap
A major balancing factor is tying the maximum shields you can gain to your current equipment. A major factor in that is obviously the armor; aside from granting special passives like in the demo, each of them also comes with a maximum amount of shields that you can gain while wearing it. This makes sense from both a logical standpoint, as well as really helps us with balancing the game. We really wanted to make shields persist instead of expiring, and keeping them that way while also giving them an unlimited cap was unsustainable in the long run, so we got rid of the latter.
Drip Check
While we’re on the topic of new armor pieces, we might as well show you how some of them look now. Some combinations are so good that we tend to ignore the effect of synergies just to look cooler. Take a look!
Wrap up
We also want to give you a quick update on development and preparations for release. The playtests are up and running at full force, both internally and externally. We really want to thank everyone who’s been participating throughout the development process; this game wouldn't be the same without y'all.
Stay safe! Fardust team
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Source
Changelog.gg summarizes and formats this update. How we read updates.
