HomeGamesUpdatesPricingMethodology
Steam News4 September 20223y ago

Build 10.2

Hi all! This build includes fixes, sound work and UI changes. Build 10.2 Change Log: Change to allow for different sized enemies to have different sized hit boxes.

In this update1

Full notes

Full Shards of Azuria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions5 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changedThis build includes fixes, sound work and UI changes.
fixedChange Log:Fix to ensure the XML\Maps directory exists when attempting to create a World.
fixedChange Log:Fix to correct the name of Alris on the conversation UI window.
changedChange Log:Changed the in-game font used to a different font.
changedChange Log:Many sounds have been sound rebalanced or reworked. These include:- (Mouse interaction, Melee, Walking, Enemies, Abilities)
changedChange Log:UI has been tidied up in places to improve cohesiveness (Character, Inventory, Crafting, Vendor, Storage)

Shards of Azuria changes

changedThis build includes fixes, sound work and UI changes.
fixedFix to ensure the XML\Maps directory exists when attempting to create a World.
fixedFix to correct the name of Alris on the conversation UI window.
changedChanged the in-game font used to a different font.
changedMany sounds have been sound rebalanced or reworked. These include:- (Mouse interaction, Melee, Walking, Enemies, Abilities)

Hi all!

This build includes fixes, sound work and UI changes.

Build 10.2

Change Log:

  • Change to allow for different sized enemies to have different sized hit boxes. This in particular relates to being able to more easily melee them.

  • Fix to ensure the XML\Maps directory exists when attempting to create a World.

  • Fix to correct the name of Alris on the conversation UI window.

  • Changed the in-game font used to a different font.

  • Change to the inital loading screen image (same as world loading).

  • Many sounds have been sound rebalanced or reworked. These include:- (Mouse interaction, Melee, Walking, Enemies, Abilities)

  • UI has been tidied up in places to improve cohesiveness (Character, Inventory, Crafting, Vendor, Storage)

  • The default application mode is now Full Screen. If people prefer, this can still be changed in settings to windowed. However the game visually runs at its best in Full Screen, due to vertical sync eliminating horizontal line issues.

Cheers! Phill

Source

Steam News / 4 September 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.