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Steam News14 August 20196y ago

Build 10.1 (Fixes)

Hi all, Following feedback from Build 10, I have put together a small update specifically for fixes. I will putting this live later this evening. Build 10.1 Included an option for selecting a 4K screen resolution.

Full notes

Full Shards of Azuria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
  • Balance
changedBuild 10.1Holding down CTRL will now allow you attack interactable objects (Doors or Beds). (If you have your cursor over a Door/Bed, it will normally be a hand symbol. Holding CTRL will change it to show an attack 'Sword') (Then whilst holding CTRL, if you left click, it will attack the object.) (Previously, there wasn't a straight forward way of destroying/removing these kinds of objects after placing them).
fixedBuild 10.1Fixed a bug with Beds not clearing the "occupied space" that it takes up after placing it. (This bug only occured after saving/loading the World.) (The occupied space is something that applies to larger objects, which stops players or enemies from moving on top of things.)
fixedBuild 10.1Fixed the output stack amount on the crafting window, where the lists of recipes show for auto-crafting.
fixedBuild 10.1Fix applied to prevent the Status Effects from certain objects re-applying, rather than just resetting the time duration. (This was most notable with crafting stations (Work Bench etc), as it interferred with the crafting system.)

Shards of Azuria changes

changedHolding down CTRL will now allow you attack interactable objects (Doors or Beds). (If you have your cursor over a Door/Bed, it will normally be a hand symbol. Holding CTRL will change it to show an attack 'Sword') (Then whilst holding CTRL, if you left click, it will attack the object.) (Previously, there wasn't a straight forward way of destroying/removing these kinds of objects after placing them).
fixedFixed a bug with Beds not clearing the "occupied space" that it takes up after placing it. (This bug only occured after saving/loading the World.) (The occupied space is something that applies to larger objects, which stops players or enemies from moving on top of things.)
fixedFixed the output stack amount on the crafting window, where the lists of recipes show for auto-crafting.
fixedFix applied to prevent the Status Effects from certain objects re-applying, rather than just resetting the time duration. (This was most notable with crafting stations (Work Bench etc), as it interferred with the crafting system.)

Hi all, Following feedback from Build 10, I have put together a small update specifically for fixes. I will putting this live later this evening.

Build 10.1

  • Included an option for selecting a 4K screen resolution. (The default resolultion is still ordinarily 1920x1080, as the game was primarily developed with this in mind.)

  • Holding down CTRL will now allow you attack interactable objects (Doors or Beds). (If you have your cursor over a Door/Bed, it will normally be a hand symbol. Holding CTRL will change it to show an attack 'Sword') (Then whilst holding CTRL, if you left click, it will attack the object.) (Previously, there wasn't a straight forward way of destroying/removing these kinds of objects after placing them).

  • Fixed a bug with Beds not clearing the "occupied space" that it takes up after placing it. (This bug only occured after saving/loading the World.) (The occupied space is something that applies to larger objects, which stops players or enemies from moving on top of things.)

  • Fixed the output stack amount on the crafting window, where the lists of recipes show for auto-crafting.

  • Fix applied to prevent the Status Effects from certain objects re-applying, rather than just resetting the time duration. (This was most notable with crafting stations (Work Bench etc), as it interferred with the crafting system.)

Thank you for your feedback! Phill

Source

Steam News / 14 August 2019

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