What changed
1 fix3 additions2 changes0 removals
- Gameplay
- UI and audio
- Balance
- Fixes
addedHi all! Build 9 is here! (finally). The main focus of this update was with overhauling the menu GUI and redesigning Azuria itself using new furniture.
changedMenu UIBuild 9 itself has involved quite a bit of behind the scenes programming to improve the GUI. Before, there wasn't decent way of designing and positioning the GUI elements on-screen. So I had to do some extra work to allow for in-game GUI design. After implementing this, I took the opportunity to refresh the appearance of the Menu screens. I'll also be able to take advantage of this in future, when doing other GUI related changes.
addedAzuria Re-designThere were 30+ new block/furniture additions in this update. Adding this new range seemed to fit with a chance to rework the town. Azuria is now a bit bigger and roomier, with a river flowing through. Fish included. One change to note, which relates to larger items such as beds. The way large objects are placed down has been changed to occupy multiple tiles properly. Because of the extent of changes to the start town and the way objects are placed, it is recommended that you create a new world in this build. Hestia is now selling the new range of decoration items:
addedMisc ChangesWhen using the Paint Blaster, you can now colour pick from existing painted areas. The default keybind is 'X', but can also be changed in the keybind options.
changedMisc ChangesEnemy spawning has been adjusted so that it will not repeatedly respawn in the area you have already defeated an enemy.
fixedMisc ChangesThe "uncrossable bridge" has been fixed.
Shards of Azuria changes
addedHi all! Build 9 is here! (finally). The main focus of this update was with overhauling the menu GUI and redesigning Azuria itself using new furniture.
changedBuild 9 itself has involved quite a bit of behind the scenes programming to improve the GUI. Before, there wasn't decent way of designing and positioning the GUI elements on-screen. So I had to do some extra work to allow for in-game GUI design. After implementing this, I took the opportunity to refresh the appearance of the Menu screens. I'll also be able to take advantage of this in future, when doing other GUI related changes.
addedThere were 30+ new block/furniture additions in this update. Adding this new range seemed to fit with a chance to rework the town. Azuria is now a bit bigger and roomier, with a river flowing through. Fish included. One change to note, which relates to larger items such as beds. The way large objects are placed down has been changed to occupy multiple tiles properly. Because of the extent of changes to the start town and the way objects are placed, it is recommended that you create a new world in this build. Hestia is now selling the new range of decoration items:
addedWhen using the Paint Blaster, you can now colour pick from existing painted areas. The default keybind is 'X', but can also be changed in the keybind options.
changedEnemy spawning has been adjusted so that it will not repeatedly respawn in the area you have already defeated an enemy.
Hi all! Build 9 is here! (finally). The main focus of this update was with overhauling the menu GUI and redesigning Azuria itself using new furniture.
Build 9 itself has involved quite a bit of behind the scenes programming to improve the GUI. Before, there wasn't decent way of designing and positioning the GUI elements on-screen. So I had to do some extra work to allow for in-game GUI design. After implementing this, I took the opportunity to refresh the appearance of the Menu screens. I'll also be able to take advantage of this in future, when doing other GUI related changes.
Azuria Re-design
There were 30+ new block/furniture additions in this update. Adding this new range seemed to fit with a chance to rework the town. Azuria is now a bit bigger and roomier, with a river flowing through. Fish included. One change to note, which relates to larger items such as beds. The way large objects are placed down has been changed to occupy multiple tiles properly. Because of the extent of changes to the start town and the way objects are placed, it is recommended that you create a new world in this build. Hestia is now selling the new range of decoration items:
Misc Changes
When using the Paint Blaster, you can now colour pick from existing painted areas. The default keybind is 'X', but can also be changed in the keybind options.
Enemy spawning has been adjusted so that it will not repeatedly respawn in the area you have already defeated an enemy.
The "uncrossable bridge" has been fixed.
Thanks! Phill