In this update3
Full notes
Full Shape Swarm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Shape Swarm changes
We just pushed a fresh demo update for Shape Swarm ahead of Next Fest.
Over the last few days we’ve been tuning difficulty pacing and tightening combat feel — especially in the early minutes of a run.
Here’s what’s new:
âš¡ Improved Early-Game Flow
We made adjustments so builds come online faster and the opening feels more aggressive and rewarding.
You should feel powerful sooner… but the swarm still ramps up hard if you survive long enough.
💎 New Enemy Behavior Tweaks
Orbiting enemies now have more dynamic behavior, including:
Smoother movement corrections
More intentional dash timing
Better readability before aggressive bursts
The goal: more tension without randomness feeling unfair.
🎯 Ongoing Polish
Movement and spacing refinements
Minor balance adjustments
Internal tuning to improve overall game feel
This will be the final demo update before Steam Next Fest goes live.
If you haven’t played recently, now’s a great time to jump back in and test your best build.
And if you’ve been enjoying the demo — please consider leaving feedback or adding the full game to your Wishlist. It genuinely helps a small indie studio more than you’d think.
See you in the swarm.
— Jaime Digital Sagas Join the Saga.
Source
Changelog.gg summarizes and formats this update. How we read updates.
