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Steam News19 January 20265mo ago

Community Update – Stability & Balance Improvements

Hey everyone, Quick update on the demo! We’ve pushed a stability fix for the Web build after identifying a memory issue that could cause crashes during longer runs or heavier late-game scenarios.

Full notes

Full Shape Swarm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix0 additions3 changes0 removals
  • Fixes
  • Balance
  • Performance
fixedWe’ve pushed a stability fix for the Web build after identifying a memory issue that could cause crashes during longer runs or heavier late-game scenarios. This has now been resolved and the demo should run much more smoothly, especially as things ramp up.
changedAlongside that, we’ve made enemy evolution balance adjustments to improve the mid-to-late game:
changedIf you played earlier, you should notice smoother performance and a more intense late game.
changedAs always, thank you for playing and for the feedback — it genuinely helps shape the game. If you run into anything odd or have thoughts on the balance, feel free to drop a comment.

Shape Swarm changes

fixedWe’ve pushed a stability fix for the Web build after identifying a memory issue that could cause crashes during longer runs or heavier late-game scenarios. This has now been resolved and the demo should run much more smoothly, especially as things ramp up.
changedAlongside that, we’ve made enemy evolution balance adjustments to improve the mid-to-late game:
changedIf you played earlier, you should notice smoother performance and a more intense late game.
changedAs always, thank you for playing and for the feedback — it genuinely helps shape the game. If you run into anything odd or have thoughts on the balance, feel free to drop a comment.

Quick update on the demo!

We’ve pushed a stability fix for the Web build after identifying a memory issue that could cause crashes during longer runs or heavier late-game scenarios. This has now been resolved and the demo should run much more smoothly, especially as things ramp up.

Alongside that, we’ve made enemy evolution balance adjustments to improve the mid-to-late game:

  • Early runs remain fast and approachable

  • Higher-tier enemies now feel more threatening

  • Endgame pressure ramps harder, rewarding stronger builds and smarter positioning

If you played earlier, you should notice smoother performance and a more intense late game.

As always, thank you for playing and for the feedback — it genuinely helps shape the game. If you run into anything odd or have thoughts on the balance, feel free to drop a comment.

More updates soon 🚀

— The Developer

Source

Steam News / 19 January 2026

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