Full notes
Full SHAPE SHIFTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Workshop
- Compatibility
- UI and audio
- Fixes
Few changes, lots of additions! This not-so-mini update has a large focus on futureproofing and general stability.
Full Changelog:
New Additions
Added Mod support! In the appdata folder there is a new folder for mods containing a README.txt file with instructions on how to use them. Keep in mind this is for advanced users and is currently not connected to the Steam Workshop, but if there's enough interest I might consider adding that
Added native Linux support! Linux users now don't need to run shape shifter through proton anymore, so everything should feel a bit more performant
Added Button! This block will send a signal when activated by pressing the new keybind (e on keyboard, square / x on controller), and comes with some useful settings like duration and cooldown
Added Grapple Point! This block will not allow you to exit its radius when a specific signal is active
Added Gravity Portal! When you pass through this portal the gravity will change to a direction set in the inspector, akin to a forced version of the triangle's ability
Added a subscription counter to the in-game Workshop level buttons
Added a level name display to the pause menu and dispatch screen
Added level tampering detection. You are no longer able to play levels that contain custom scripts using an unmodded version of the game. You can of course now make a mod with a library of custom scripts and use those in levels
Changes
Added a signal option to RAM Sticks that when disabled makes it not collectible
Made the settings menu scrollable to allow for more space for potential future settings
Bugfixes
Fixed the circle's ground detection being too weak. You should be able to parkour much better using the circle now.
Fixed square clones deactivating signals they had previously activated even when no longer in the trigger area when they despawn
Fixed Physics Spawners not resetting when they received their reset signal
Fixed ability cooldown vfx and sfx playing on levels where abilities are disabled
Fixed the square shape being able to jump infinitely by repeatedly switching to its clone at the right time
Fixed holding left and right click in the editor blasting an annoying editor sound on repeat
Fixed shape shifting being possible in the dispatch screen
Fixed the Delay block not displaying decimal values of its cooldown timer
Source
Changelog.gg summarizes and formats this update. How we read updates.
