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Steam News16 February 20264mo ago

v1.0.9.1 - Inspector Hotfix + Lantern Changes

Full Changelog: New Additions Added the option for lanterns to only be activated when receiving a signal Changes Moved the rosette for featured levels out of the way of the text on the level details panel for better rea

Full notes

Full SHAPE SHIFTER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
addedNew Additions
addedAdded the option for lanterns to only be activated when receiving a signal
changedMoved the rosette for featured levels out of the way of the text on the level details panel for better readability
changedMade the "ALWAYS_ON" signal to be always on. Previously you had to use signal 0 for this as a remnant from the days when signals were only allowed to be numbers. (Godot is not a fan of using numbers as strings apparently)
fixedFixed not being able to edit inspector values half the time
fixedFixed setting the enemy node shape to a value that wasn't possible creating a magic ghost value called NPC_Shape that didn't do anything

SHAPE SHIFTER changes

addedNew Additions
addedAdded the option for lanterns to only be activated when receiving a signal
changedMoved the rosette for featured levels out of the way of the text on the level details panel for better readability
changedMade the "ALWAYS_ON" signal to be always on. Previously you had to use signal 0 for this as a remnant from the days when signals were only allowed to be numbers. (Godot is not a fan of using numbers as strings apparently)
fixedFixed not being able to edit inspector values half the time

Full Changelog:

New Additions

  • Added the option for lanterns to only be activated when receiving a signal

Changes

  • Moved the rosette for featured levels out of the way of the text on the level details panel for better readability

  • Made the "ALWAYS_ON" signal to be always on. Previously you had to use signal 0 for this as a remnant from the days when signals were only allowed to be numbers. (Godot is not a fan of using numbers as strings apparently)

Bugfixes

  • Fixed not being able to edit inspector values half the time

  • Fixed setting the enemy node shape to a value that wasn't possible creating a magic ghost value called NPC_Shape that didn't do anything

  • Fixed switching gravity inverting controls for players who never edited their motion sickness settings

Source

Steam News / 16 February 2026

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