Full notes
Full SHAPE SHIFTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
SHAPE SHIFTER changes
Full Changelog:
New Additions
Added the option for lanterns to only be activated when receiving a signal
Changes
Moved the rosette for featured levels out of the way of the text on the level details panel for better readability
Made the "ALWAYS_ON" signal to be always on. Previously you had to use signal 0 for this as a remnant from the days when signals were only allowed to be numbers. (Godot is not a fan of using numbers as strings apparently)
Bugfixes
Fixed not being able to edit inspector values half the time
Fixed setting the enemy node shape to a value that wasn't possible creating a magic ghost value called NPC_Shape that didn't do anything
Fixed switching gravity inverting controls for players who never edited their motion sickness settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
