Full notes
Full SHAPE SHIFTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- UI and audio
- Performance
- Balance
SHAPE SHIFTER changes
Let your imagination run wild! This update takes the level editor to next level by making it more intuitive for new players while giving even more power to experienced creators!
Full Changelog:
New Additions
Added saving Custom Prefabs! When you select anything in the editor, you can now save that selection to a custom prefab that will show up at the bottom of your item list
Added Signal Connection Indicators! You now have a visual overview of which blocks will receive and send signals so you don't have to open the inspector each time. This can also be disabled
Added Avatars to Leaderboard entries! From now on, any new speedrun times will also contain a small pictogram of your shape and cosmetics next to it
Added Random Signal Block! You can add or remove signals from the random list in the inspector
Added Events Broadcaster Block! For now it only supports checking the amount of collectible RAM Sticks you have and what shape you are
Added Key Rebinding! You can now change your keybinds in the settings menu
Added an In-Game Mod Manager! Now you don't need to go rummaging through your folders to enable or disable mods. It will also display info about the mod such as the author and description
Changes
Completely overhauled the Inspector! It should now be much more intuitive and easier to control. Activate it by clicking on any placed block in the editor
Linking blocks has been reworked to "Link Mode". This allows you to click-and-drag to add or remove links instead of having to go one-by-one. Enable it by opening the inspector for any block and pressing "Link Mode" at the top
The level editor now has music! You can change the volume in the game settings
The level editor now has a grid! This should help better estimate the distance between blocks.
The level editor now has a "game settings" button. So you don't have to go back to the main menu to change your settings
The Background Block will now disable collision for any linked blocks. Now you can make moving backgrounds without needing to worry about the player colliding with them
Added overlay background options to the Background Block
Added "Invisible" and "Toggle" parameters to the Button Block
Added much more control to the Camera Block! You can now set offset, limits, darkness, zoom speed and activate black bars
Renamed Automator to "Moving Block". To avoid confusion for new players
Removed the FPS indicator at the top-right of the screen. Steam already has a more customizable version built-in so this was redundant
Added a loading icon to the Leaderboard while loading entries
Bugfixes
Fixed multiple notifications overlapping each other. They should now stack vertically
Fixed a typo in the Editor UI."Tutorials and Keybinds (Hover)"
Source
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