Full notes
Full SHAPE SHIFTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
SHAPE SHIFTER changes
A quick Quality of Life update while I'm working on Logic part 2, contains some changes, bugfixes and the addition of a new block!
Full Changelog:
New Additions
Added the Caution Tape block! You can use the inspector transform options to get some cool results with this
Added a difficulty indicator on all level widgets. You can assign a difficulty to your level by adding it as a tag
Added a third difficulty option: Impossible
Added a "most ram sticks" indicator on the leaderboard for players who have collected the most ram sticks out of all entries, even if they don't have the fastest time
Changes
Allowed setting scale of blocks in the inspector to negative values down to -4. This allows you to make blocks smaller.
Changed the way linked blocks work. You can now move the parent block anywhere without having to worry about child blocks overlapping with other world blocks. It's a little finicky but should allow for some more freedom in level creation.
Bugfixes
Fixed a bug where the purple selection area would display behind "lab" blocks
Fixed a bug where the dynamic menu option would only update when the game restarted
Fixed a bug where the player would spin exponentially faster the lower the screen's FPS
Fixed a bug where if the reset button would be pressed before any checkpoint was reached you could get insanely low times
Source
Changelog.gg summarizes and formats this update. How we read updates.
