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- Shane's Trains
Shane's Trains 0.2.1 - Visual Polish & Motion Fixes
Bug fix - train movement stutter (regression since v0.1.7) Trains at 1x and 5x speeds appeared to "snap forward" every game-minute (~60 wall-seconds at 1x, ~12 seconds at 5x) instead of moving smoothly. The frontend int…
Announcement6 changesMapsBalance - Shane's Trains
Shane's Trains 0.2.0 - Multiplayer (Beta) & Economic Realism
⚠️ MULTIPLAYER IS BETA - please read This release ships the first public version of multiplayer. The simulation core (network, economy, region access fees, end-of-day rollup) has been reworked to run identically on ever…
Announcement21 changes5 numericCompatibility - Shane's Trains
Shane's Trains 0.1.7 - Real Time & 3D
New: 3D map view Toggle in Settings → "3D Map". Camera tilts to 50°, buildings rise from the basemap as 3D extrusions. Trains and carriages render as proper 3D boxes, leaning with the perspective. New "3D Train Size" se…
Announcement15 changesFixMaps - Shane's Trains
Shane's Trains 0.1.6
Map engine rewrite - Replaced Leaflet + protomaps-leaflet with maplibre-gl-js + @protomaps/basemaps. - Fixes the long-standing freeze where rapid zoom/pan would stall the GPU compositor and lock the window. - All six ma…
Announcement4 changesMapsServer - Shane's Trains
Shane's Trains v0.1.4 — Patch Notes
Economy Rework + End-of-Day Summary This patch is the biggest change to the economy since launch, based on player feedback that nightly costs felt opaque and disconnected from what the player was actually doing. Added:…
Announcement4 changesBalanceServer - Shane's Trains
Shane's Trains v0.1.3 - UI Polish
Quality-of-life improvements based on player feedback. Lots of small things to make the start screen and save management feel as nice as the rest of the game. "Continue last save" is now the main element on the start sc…
Announcement1 changeBalance - Shane's Trains
v0.1.2 — Zoom freeze fix + improved diagnostics
Fixed: game freezing for ~1–2 seconds when zooming the map - Improved: freeze log now captures visual stalls (not just JS hangs), with a tighter 3-second detection threshold - If you experience any remaining freezes, th…
Announcement1 changeFixMaps - Shane's Trains
Shane's Trains v0.1.1 — Patch notes
Fixed Trains bouncing back and forth at single-platform stations (e.g. Eskbank). Trains arriving when the platform was already busy were oscillating between the station boundary and a holding point instead of actually w…
Announcement3 changesFixGameplay

