Full notes
Full Shane's Trains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Shane's Trains changes
Fixed
Trains bouncing back and forth at single-platform stations (e.g. Eskbank). Trains arriving when the platform was already busy were oscillating between the station boundary and a holding point instead of actually waiting. They now sit still and enter cleanly the moment the platform clears. - Trains incorrectly held by oncoming services on double-track. The "is this platform busy" check was counting trains heading the opposite direction as occupying our platform-side. Routes through stations with bidirectional services should now flow as expected. - Single-line section passing. Two trains running in opposite directions on the same single-line route used to either get stuck or pile both into the same platform unrealistically. Trains now wait at their previous station until the destination platform is free, then proceed, effectively making each station behave as a passing point. A built-in deadlock-break ensures trains never stay stuck for more than a few minutes if both ends want each other's platform.
Added
Freeze diagnostic log. If the game ever appears unresponsive, a log file is automatically written to %LOCALAPPDATA%\scottish-rail\freeze.log (Windows). When reporting freezes, please attach this file, it shows what the game was doing at the moment of the hang and dramatically speeds up tracking down causes.
Under the hood
DevTools enabled in production builds (F12 to open) so freezes can be diagnosed by the player too if they want.
Source
Changelog.gg summarizes and formats this update. How we read updates.
