What changed
0 fixes1 addition1 change0 removals
changedQuality-of-life improvements based on player feedback. Lots of small things to make the start screen and save management feel as nice as the rest of the game.
added"Continue last save" is now the main element on the start screen. When you have an existing save, it's front and centre with a large Continue button - no more hunting for it below the new-game options. Save details (mode, balance, in-game date) are shown prominently. Starting a new game is still right there as the secondary option. - "Browse all saves" no longer loads you into the game first. Clicking it now opens the save selector directly on top of the start screen, where it should always have been. Cancel just dismisses the dialog and leaves you on the title screen. - Save manager redesigned to match the start-screen visual language - gradient backdrop, cyan-accented borders, Oswald display fonts, hover highlights on save rows, and properly styled Load/Overwrite/Delete buttons. The dialog is also wider (600 px instead of 380 px) so save names and details have room to breathe. - First-time players see a cleaner start screen with no "no saves yet" placeholder cluttering the new-game flow.
Shane's Trains changes
changedQuality-of-life improvements based on player feedback. Lots of small things to make the start screen and save management feel as nice as the rest of the game.
added"Continue last save" is now the main element on the start screen. When you have an existing save, it's front and centre with a large Continue button - no more hunting for it below the new-game options. Save details (mode, balance, in-game date) are shown prominently. Starting a new game is still right there as the secondary option. - "Browse all saves" no longer loads you into the game first. Clicking it now opens the save selector directly on top of the start screen, where it should always have been. Cancel just dismisses the dialog and leaves you on the title screen. - Save manager redesigned to match the start-screen visual language - gradient backdrop, cyan-accented borders, Oswald display fonts, hover highlights on save rows, and properly styled Load/Overwrite/Delete buttons. The dialog is also wider (600 px instead of 380 px) so save names and details have room to breathe. - First-time players see a cleaner start screen with no "no saves yet" placeholder cluttering the new-game flow.
Quality-of-life improvements based on player feedback. Lots of small things to make the start screen and save management feel as nice as the rest of the game.
"Continue last save" is now the main element on the start screen. When you have an existing save, it's front and centre with a large Continue button - no more hunting for it below the new-game options. Save details (mode, balance, in-game date) are shown prominently. Starting a new game is still right there as the secondary option. - "Browse all saves" no longer loads you into the game first. Clicking it now opens the save selector directly on top of the start screen, where it should always have been. Cancel just dismisses the dialog and leaves you on the title screen. - Save manager redesigned to match the start-screen visual language - gradient backdrop, cyan-accented borders, Oswald display fonts, hover highlights on save rows, and properly styled Load/Overwrite/Delete buttons. The dialog is also wider (600 px instead of 380 px) so save names and details have room to breathe. - First-time players see a cleaner start screen with no "no saves yet" placeholder cluttering the new-game flow.
Thanks to those who suggested these changes.