Full notes
Full SHALTER-03 update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Security
SHALTER-03 changes
Hi Everyone!
Hello everyone, Here’s a patch with various fixes and some important system overhauls as well
We’re still monitoring the stability of SHALTER, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know. We read your feedback every day
Have a great weekend and thank you for your support <3
SYSTEM OVERHAULS
Completely overhauled the lobby system by removing the separate lobby character and integrating it directly into the main character
Integrated First Person (FP) view, interaction systems, and voice chat to work seamlessly inside the lobby
Updated lobby mode to keep character disability visuals (accessories, apron colors) active while disabling gameplay-altering effects like blindness or deafness
Rewrote the sitting/standing system from scratch, featuring automatic seat detection, smooth FP/TP visibility swapping, and seamless transitions to gameplay
Enabled full interaction with items located inside the lobby
BUG FIXES
Fixed an issue during First Person running animations where arms would move too far to the center of the screen by adjusting rotation and position offsets
Fixed an issue where the hover state would get stuck on the previous interactable object when quickly switching focus
Fixed the interaction system to correctly identify and separate instances when multiple identical actors are present in the scene
Fixed and improved the image quality of security cameras
Fixed an issue where the blind character could see specific actors through walls
Fixed various UI design flaws in the settings menu
Fixed various general bugs related to character animations
Source
Changelog.gg summarizes and formats this update. How we read updates.
