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Steam News12 June 20261mo ago

Devlog #00 | Lobby System - Rework and Bug Fixes

Hi Everyone! Hello everyone, Here’s a patch with various fixes and some important system overhauls as well We’re still monitoring the stability of SHALTER, so if there’s something that is hindering your playthrough or a

Full notes

Full SHALTER-03 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition4 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Security
changedWe’re still monitoring the stability of SHALTER, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know. We read your feedback every day
removedCompletely overhauled the lobby system by removing the separate lobby character and integrating it directly into the main character
changedIntegrated First Person (FP) view, interaction systems, and voice chat to work seamlessly inside the lobby
changedUpdated lobby mode to keep character disability visuals (accessories, apron colors) active while disabling gameplay-altering effects like blindness or deafness
changedRewrote the sitting/standing system from scratch, featuring automatic seat detection, smooth FP/TP visibility swapping, and seamless transitions to gameplay
addedEnabled full interaction with items located inside the lobby

SHALTER-03 changes

changedWe’re still monitoring the stability of SHALTER, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know. We read your feedback every day
removedCompletely overhauled the lobby system by removing the separate lobby character and integrating it directly into the main character
changedIntegrated First Person (FP) view, interaction systems, and voice chat to work seamlessly inside the lobby
changedUpdated lobby mode to keep character disability visuals (accessories, apron colors) active while disabling gameplay-altering effects like blindness or deafness
changedRewrote the sitting/standing system from scratch, featuring automatic seat detection, smooth FP/TP visibility swapping, and seamless transitions to gameplay

Hi Everyone!

Hello everyone, Here’s a patch with various fixes and some important system overhauls as well

We’re still monitoring the stability of SHALTER, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know. We read your feedback every day

Have a great weekend and thank you for your support <3

SYSTEM OVERHAULS

  • Completely overhauled the lobby system by removing the separate lobby character and integrating it directly into the main character

  • Integrated First Person (FP) view, interaction systems, and voice chat to work seamlessly inside the lobby

  • Updated lobby mode to keep character disability visuals (accessories, apron colors) active while disabling gameplay-altering effects like blindness or deafness

  • Rewrote the sitting/standing system from scratch, featuring automatic seat detection, smooth FP/TP visibility swapping, and seamless transitions to gameplay

  • Enabled full interaction with items located inside the lobby

BUG FIXES

  • Fixed an issue during First Person running animations where arms would move too far to the center of the screen by adjusting rotation and position offsets

  • Fixed an issue where the hover state would get stuck on the previous interactable object when quickly switching focus

  • Fixed the interaction system to correctly identify and separate instances when multiple identical actors are present in the scene

  • Fixed and improved the image quality of security cameras

  • Fixed an issue where the blind character could see specific actors through walls

  • Fixed various UI design flaws in the settings menu

  • Fixed various general bugs related to character animations

Source

Steam News / 12 June 2026

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