Full notes
Full Shadows of Chroma Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Server
- Performance
- Balance
"Shadows of Chroma Tower Playtest" should now be available on your Steam Library to download.
We have made a TON of changes in the past couple of months. Here are the FULL patch notes: https://doubledashstu.notion.site/soctpatchnotes
This playtest will last until April 13th. We hope you have a great time!
Patch Highlights:
New Features:
Factions & Territories
Socketing and Runes
Reforging
Cursed Forge
New Mini-Boss.
Two new modules and 12 new Monastery variants
New consumable
Players may now reconnect to ongoing matches if their game crashes or their connection is lost.
Image Settings
Major Changes:
Trios have been enabled! Players can now play with up to two other friends in the same party.
Overhauled player progression speed - this is to account for the longer playtest period of 9 days compared to the previous 2 days. We intend to slow down player progression a bit further than what it is before we release in Early Access in the future.
Major performance and networking improvements
Escape Totems now spawn 1 portal for each party member alive, rather than just one overall.
Players no longer lose their inventories when leaving the lobby. They still lose their inventories when leaving a match, of course.
General Changes and Improvements:
New movement and attack animations for several AI enemies.
Currency and material costs, such as seen on crafting recipes, now display [owned resources]/[cost resources].
Item tooltips now display attributes' composite value when inspected with [alt], such as Weapon Damage displaying [Base Damage + Bonus from Attribute Scaling].
Added new adjustable keybindings: weapon selection (1, 2, 3) and skill and elixir use (Q, E and V).
Cursed Chests now highlight its last few enemies on the player's screen and on their minimap. (No longer hunting that pesky last hidden Kobold!)
Crafting tooltips now display perk information and attribute scaling.
Doors will now interrupt player interactions when opened and closed.
Access the full patch notes for fixes, balance changes, smaller improvements and more details on the list above.
Source
Changelog.gg summarizes and formats this update. How we read updates.
