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Steam News17 January 20265mo ago

0.2.0 - A complete rebuild of the Demo has arrived!

Steam post image I heard the feedback loud and clear — so I tore the demo apart and rebuilt it from the ground up.

Full notes

Full Seventh Seal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • Gameplay
  • UI and audio
  • Store
addedThis new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I stopped tweaking and did a full overhaul.
removedThis demo is no longer a revision of the last one. It’s a replacement.
changedI cut it down from five scenes to two because less is more. The pacing is tighter. The story is different. The level design is different. What happens is different. Outside of the underlying UI and framework, almost nothing plays the same.
changedThis was a massive decision — scrapping an entire demo and rebuilding it — but the goal is simple: make something that actually gets under your skin.

Seventh Seal changes

addedThis new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I stopped tweaking and did a full overhaul.
removedThis demo is no longer a revision of the last one. It’s a replacement.
changedI cut it down from five scenes to two because less is more. The pacing is tighter. The story is different. The level design is different. What happens is different. Outside of the underlying UI and framework, almost nothing plays the same.
changedThis was a massive decision — scrapping an entire demo and rebuilding it — but the goal is simple: make something that actually gets under your skin.

Steam post image I heard the feedback loud and clear — so I tore the demo apart and rebuilt it from the ground up.

This new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I stopped tweaking and did a full overhaul.

This demo is no longer a revision of the last one. It’s a replacement.

I cut it down from five scenes to two because less is more. The pacing is tighter. The story is different. The level design is different. What happens is different. Outside of the underlying UI and framework, almost nothing plays the same.

The focus now is fear.

Supernatural dread. The things you don’t see. Demonic and malicious forces. Hauntings. Sudden moments that make you jump, yell, or rip your headphones off on stream.

This was a massive decision — scrapping an entire demo and rebuilding it — but the goal is simple: make something that actually gets under your skin.

If you tried the previous version and bounced, please give this one a shot. And if it gets you… yeah — there’s a lot more coming.

Let me know what hits.

Source

Steam News / 17 January 2026

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