Full notes
Full Seventh Seal update
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What changed
- Compatibility
- Balance
- UI and audio
- Fixes
- Gameplay
0.15 is now live! Made some necessary updates. Here is a list of the latest changes.
Enabled controller support - now plug in your controller and play "The Seventh Seal" like a console game!
If you have max health packs collected, Violet won't pick up a new one.
Fixed a bug where you would have your cursor on a selectable object, open inventory, and still interact. Now, raycasting no longer occurs if you are in a UI menu.
Fixed a bug where you could still aim or would be stuck in aim mode while in a cutscene.
Fixed a bug where you could fire your weapon if equipped while in a cutscene.
Fixed the jitteriness when aiming while against a wall
Fixed a bug where the lighter won't disappear if you cycle through the dialogue too quickly.
Fixed the sparkle texture
Adjusted the tutorial image to include controller support
Added multiple animations for zombie walks and attacks for variety
When picking up an item, you will see a notification text on the UI of what item was picked up.
Fixed the inventory manager startup bug where the health on a new game wasn't 100/100.
More changes to come and trying to get this to steamdeck soon. If you see any more issues, please let me know!
Source
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