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Steam News18 May 20261mo ago

Major Update 0.9.3.0

Update - v0.9.3 With the release of v0.9.3 continues our Early Access release. this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.

Full notes

Full Seven Seas: Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes17 additions10 changes0 removals
  • Store
  • Maps
  • Gameplay
  • Events
  • Balance
  • Performance
changedUpdate - v0.9.3 With the release of v0.9.3 continues our Early Access release. this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/
addedThis is a major update that includes the much needed Biome system - ports come alive, and your actions impact the world even more so! You'll encounter significantly more characters at sea - aid them, defeat them, and raid new land-based POIs.
changedAlso included is more activities, like fishing!
changedImproved the games weather system - this is largely not noticeable (yet!) but will be used in a future update.
addedAdded Fog of War System
changedThe main map is now obstructed by the FOW

Seven Seas: Adventures changes

changedUpdate - v0.9.3 With the release of v0.9.3 continues our Early Access release. this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/
addedThis is a major update that includes the much needed Biome system - ports come alive, and your actions impact the world even more so! You'll encounter significantly more characters at sea - aid them, defeat them, and raid new land-based POIs.
changedAlso included is more activities, like fishing!
changedImproved the games weather system - this is largely not noticeable (yet!) but will be used in a future update.
addedAdded Fog of War System

Update - v0.9.3 With the release of v0.9.3 continues our Early Access release. this is currently available on Steam! You can buy it here to support the game: https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/

This is a major update that includes the much needed Biome system - ports come alive, and your actions impact the world even more so! You'll encounter significantly more characters at sea - aid them, defeat them, and raid new land-based POIs.

Also included is more activities, like fishing!

  • Improved the games weather system - this is largely not noticeable (yet!) but will be used in a future update.

  • Added Fog of War System

  • The main map is now obstructed by the FOW

  • Visiting Ports for the first time will yield a small gold reward for discovery

  • Added new Ports

  • Montego Bay

  • Reworked name generation

  • Added AI agent generation system

  • Added the Biome System

  • Added the new "Prosperity" system to ports - this acts as currency that can be used to spend on port upgrades.

  • Prosperity is earned based on the health of ports - have towns been raided? fisherman fleets sunk?

  • Ports now have new characters - these are the "influential" citizens of a specific port - randomly generated on each play through!

  • Added new resource nodes to ports (currently used by fisherman)

  • Added fisherman fleets, owned by the influential citizens of a port. They'll fish daily and provide prosperity to ports

  • Added Towns - these are new POIs that players can interact with - they can't be docked at, but benefit the connected ports Prosperity

  • Added the ability to raid ports (this involves using your crew to rain the town, no naval battles here) - connect Port Prosperity is negative impacted when raided

  • Added Raider camps - these are new POIs that players can interact with - they can't be docked at, but can be raided

  • Spawns raiders when active - players can raid a camp to prevent the raiders from spawning for 3 in-games days (along with earning loot)

  • Added Villages - these are new POIs that players can interact with - they can't be docked at, but can be raided.

  • Added object pooling for ships objects and nameplates, reducing memory usage and preventing lag spikes due to object initialization

  • Updated fleet rendering logic to work with the new Fog of War system to reduce memory usage

  • Fixed an issue with ship object spawning and buoyancy - ships will no longer "bounce" while trying to equalize with the water level.

  • Added Sea Shanty system

  • When sailing in deep ocean, and at max speed, after 10 seconds of sailing in these conditions, your crew will start singing sea shanties - they'll stop if you slow down.

  • Added the first song: Randy Dandy Oh

  • Fixed an issue with not being able to close with Shipyard with the close button

  • Fixed issues with Interaction system

  • Dozens of fixes and performance improvements

This is a major update to the game, and while I strive to ensure releases are as bug free as possible, it's inevitable that I missed something! If you run into any issues, please let me know either in the Steam Discussions, or better yet, on Discord: https://discord.gg/hdkEAVhXXq

Source

Steam News / 18 May 2026

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