Full notes
Full Seven Seas: Adventures update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Seven Seas: Adventures changes
With the release of v0.9.2.1 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch
Added text scaling to the games UI - this should serve as a temp measure for some harder to read UIs until they can be reworked
Some UI elements we're reworked slightly to work better with this scaling system - some stuff might have been missed, if something looks wonky, report it: #bugs
Fixed an issue with AI agents not sailing at the correct speeds
Fixed an issue with AI agents slowing down at path waypoints
Implemented Phase 1 of the AI improvement plan: a centralized AI manager that processes AI logic more efficiently
Fixed an issue with AI agents generating paths that weren't direct to their intended target
Fixed an issue with AI agents trying to double-sell trading pair commodities
Fixed some performance issues around battle calculation and AI "visual" logic
Fixed an issue with the settings window when being opened from the Pause window
Fixed an issue with fire particle effects showing up on the Ship of the Line model
Further memory consumption/allocation/cleanup optimizations around AI systems
Fixed an issue with not being able to loot Flotsam
Fixed an issue with Combat Nameplates being visible despite the linked ship being off screen
Bunch of other smaller misc. performance fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
