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Steam News17 February 20264mo ago

Update 0.9.2.1

With the release of v0.9.2.1 continues our Early Access release! this is currently available on Steam!

Full notes

Full Seven Seas: Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedWith the release of v0.9.2.1 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch
addedAdded text scaling to the games UI - this should serve as a temp measure for some harder to read UIs until they can be reworked
changedSome UI elements we're reworked slightly to work better with this scaling system - some stuff might have been missed, if something looks wonky, report it: #bugs
fixedFixed an issue with AI agents not sailing at the correct speeds
fixedFixed an issue with AI agents slowing down at path waypoints
fixedFixed an issue with AI agents generating paths that weren't direct to their intended target

Seven Seas: Adventures changes

changedWith the release of v0.9.2.1 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch
addedAdded text scaling to the games UI - this should serve as a temp measure for some harder to read UIs until they can be reworked
changedSome UI elements we're reworked slightly to work better with this scaling system - some stuff might have been missed, if something looks wonky, report it: #bugs
fixedFixed an issue with AI agents not sailing at the correct speeds
fixedFixed an issue with AI agents slowing down at path waypoints

With the release of v0.9.2.1 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch

  • Added text scaling to the games UI - this should serve as a temp measure for some harder to read UIs until they can be reworked

  • Some UI elements we're reworked slightly to work better with this scaling system - some stuff might have been missed, if something looks wonky, report it: #bugs

  • Fixed an issue with AI agents not sailing at the correct speeds

  • Fixed an issue with AI agents slowing down at path waypoints

  • Implemented Phase 1 of the AI improvement plan: a centralized AI manager that processes AI logic more efficiently

  • Fixed an issue with AI agents generating paths that weren't direct to their intended target

  • Fixed an issue with AI agents trying to double-sell trading pair commodities

  • Fixed some performance issues around battle calculation and AI "visual" logic

  • Fixed an issue with the settings window when being opened from the Pause window

  • Fixed an issue with fire particle effects showing up on the Ship of the Line model

  • Further memory consumption/allocation/cleanup optimizations around AI systems

  • Fixed an issue with not being able to loot Flotsam

  • Fixed an issue with Combat Nameplates being visible despite the linked ship being off screen

  • Bunch of other smaller misc. performance fixes

Source

Steam News / 17 February 2026

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