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Steam News24 March 20263mo ago

Update 0.9.2.3

With the release of v0.9.2.3 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch Added the ability to pause the game (I know this has been a big ask!

Full notes

Full Seven Seas: Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Compatibility
changedWith the release of v0.9.2.3 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch
addedAdded the ability to pause the game (I know this has been a big ask!)
addedAdded changing UI icons to match the current control scheme (keyboard, controllers, etc.)
addedAdded the ability to remap controls
fixedFixed a minor issue (non-game breaking) that resulted in AI agents trying to sell commodities with a 0 quantity
changedReworked the virtual cursor to only display when it's needed (ie, while docked in Port)

Seven Seas: Adventures changes

changedWith the release of v0.9.2.3 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch
addedAdded the ability to pause the game (I know this has been a big ask!)
addedAdded changing UI icons to match the current control scheme (keyboard, controllers, etc.)
addedAdded the ability to remap controls
fixedFixed a minor issue (non-game breaking) that resulted in AI agents trying to sell commodities with a 0 quantity

With the release of v0.9.2.3 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch

  • Added the ability to pause the game (I know this has been a big ask!)

  • Added changing UI icons to match the current control scheme (keyboard, controllers, etc.)

  • Added the ability to remap controls

  • Fixed a minor issue (non-game breaking) that resulted in AI agents trying to sell commodities with a 0 quantity

  • Reworked the virtual cursor to only display when it's needed (ie, while docked in Port)

  • Fixed an issue with controllers being able to use the locale selection window

  • Reworked controller UI flow to make using a controller more natural

  • Greatly improved the controller handling while in port - also improved mouse controller, labeling, and parallax effects!

  • Fixed an issue with not being able to scroll through the entire Upgrade Tree

  • Fixed an issue with fire effects not appearing on enemy ships when hit with hotshot special ammo

IMPORTANT: This update should bring full controller support to the game - please let me know if you have any issues *whatsoever* and I promise to get them addressed ASAP - it's likely I missed something, or something isn't working in certain conditions (edge cases)

Source

Steam News / 24 March 2026

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