Full notes
Full Seven Seas: Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Seven Seas: Adventures changes
With the release of v0.9.2.3 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch
Added the ability to pause the game (I know this has been a big ask!)
Added changing UI icons to match the current control scheme (keyboard, controllers, etc.)
Added the ability to remap controls
Fixed a minor issue (non-game breaking) that resulted in AI agents trying to sell commodities with a 0 quantity
Reworked the virtual cursor to only display when it's needed (ie, while docked in Port)
Fixed an issue with controllers being able to use the locale selection window
Reworked controller UI flow to make using a controller more natural
Greatly improved the controller handling while in port - also improved mouse controller, labeling, and parallax effects!
Fixed an issue with not being able to scroll through the entire Upgrade Tree
Fixed an issue with fire effects not appearing on enemy ships when hit with hotshot special ammo
IMPORTANT: This update should bring full controller support to the game - please let me know if you have any issues *whatsoever* and I promise to get them addressed ASAP - it's likely I missed something, or something isn't working in certain conditions (edge cases)
Source
Changelog.gg summarizes and formats this update. How we read updates.
