Full notes
Full Seven Seas: Adventures update
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What changed
- UI and audio
- Fixes
- Server
- Gameplay
- Balance
- Performance
Seven Seas: Adventures changes
Fixed issues on the "Join Adventure" UI - made it more robust and informative in terms of what the game is doing from a connection perspective
Fixed an issue with the chat window forcing the HUD active during character creation while other players are "chatting"
Fixed an issue where you could send an empty chat message by pressing the "Send" button
Fixed an issue where you could save the game when you shouldn't be allowed to via the Quit to Menu option in Pause
Fixed an issue where leaving a server would show a disconnect message (duh :rolling_eyes:)
New characters will now start with 5,000 gold (up from 1,000)
Tutorial Captain will now start with 30 of each special ammo type, just like regular games
Fixed a graphical issue with the Facility Transfer (aka Market) window on wide screen monitors
Fixed an issue where ships could have negative crew due to shrapnel shot
Fixed an issue where ships could use more special ammo types than they had - in general made a lot of improvements around special ammo usage!
Reworked navmesh generation to fix issues with AI not being able to find paths to ports
Some AI positions may be bugged after this change - so added a check, and if so, it'll "reset" them
Fixed an issue that occurs when bounty targets are removed from the game after defeat
You can no longer pick up flotsam when your fleet cargo capacity is full
Made some changes to the interaction system to improve performance
Fixed an issue where the loading screen graphic would be "stretched" on wide screen monitors
Distant ships no longer calculate buoyancy, saving on CPU cycles (and thus better performance)
Fixed UI issue with the Port Garrison window on wide screen monitors
Fixed an issue with the Upgrade window flickering
Other misc bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
