Full notes
Full Setting Sun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
Ohayooh!
A new update for Setting Sun is ready to be tested.
This update brings lots of dungeon changes, a new enemy, Ronin updates, UI changes and new artworks.
Thanks for trying out the demo, I hope you enjoy it and please let me know your thoughts in the comments or on Discord!
Also, if you like what you see, wishlist Setting Sun on my steam page!
Patch Notes
Dungeon Changes:
A new spider enemy can now be encountered on your travels
Several obstacles in the dungeon are now destroyable through bombs/ultimate abilities
Large scenery has been moved outside the rooms walls All though it was a more “immersive” feeling to have all trees in your view, it was causing several issues. Enemies/interactables were obscured by the trees which could cause you to miss stuff or to not be able to react in time for ranged attacks.
On the other hand I didn’t want to remove the trees cause they fit the zone so good and work together well with the weather effects. So because the outside of the walls were just a empty void I decided to fill that space up with trees as the next best thing.
A couple of new room layouts have been added
Rooms in the dungeon can now rotate Another way to increase variation was to give all rooms to possibility to be rotated in 90 degree increments.
The bamboo forest boss has been reworked Hatamoto has gotten a new ability and his combat logic has been reworked.
Added a miniboss room that can be encountered
Some rooms with an interactable have been decreased in size
Ronin changes:
The ronin's yoko ryu combo attack has been replaced with a new area attack with unique blessings
The player aiming system has been reworked Now aiming in the direction of an enemy selects the enemy that the joystick points too the most within a angle of 60 degree from the player.
This allows you to be less accurate when aiming the stick and makes it easier to change targets that are very near to each other.
Cost for blocking an attack reduced to 25 stamina
Gameplay changes:
Forcing a game over during your dungeon now has a unique animation
Some enemies have a global cooldown on their attacks
Camera has been zoomed out slightly
Minor changes:
Some new props have been added to the town
Nights are less dark
Big treasure chests can drop small treasure chests
Added a blessing shrine in the zen garden in town to try out builds for PVP
Daylight is less orange
Rewards for clearing a room now spawn in the center of the room
Artwork:
The Bamboo forest has a unique loading screen
New concept art for the sorcerer class
New sake barrel 3D art
https://sketchfab.com/models/1f7f74adb8694f2a87726f35d591d3da
UI Changes:
The blessing UI has been updated
Content in the pause menus show a background image
Interact UI color changed to be more consistent with other labels
Source
Changelog.gg summarizes and formats this update. How we read updates.
