HomeGamesUpdatesPricingMethodology
Steam News2 September 20232y ago

Patch 0.9: Dungeon V2

Ohayooh! A new update for Setting Sun is ready to be tested. This update brings lots of dungeon changes, a new enemy, Ronin updates, UI changes and new artworks.

Full notes

Full Setting Sun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes13 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedA new update for Setting Sun is ready to be tested.
addedThis update brings lots of dungeon changes, a new enemy, Ronin updates, UI changes and new artworks.
addedDungeon Changes:A new spider enemy can now be encountered on your travels
changedDungeon Changes:Large scenery has been moved outside the rooms walls All though it was a more “immersive” feeling to have all trees in your view, it was causing several issues. Enemies/interactables were obscured by the trees which could cause you to miss stuff or to not be able to react in time for ranged attacks.
removedDungeon Changes:On the other hand I didn’t want to remove the trees cause they fit the zone so good and work together well with the weather effects. So because the outside of the walls were just a empty void I decided to fill that space up with trees as the next best thing.
addedDungeon Changes:A couple of new room layouts have been added

Ohayooh!

A new update for Setting Sun is ready to be tested.

This update brings lots of dungeon changes, a new enemy, Ronin updates, UI changes and new artworks.

Thanks for trying out the demo, I hope you enjoy it and please let me know your thoughts in the comments or on Discord!

Also, if you like what you see, wishlist Setting Sun on my steam page!

Patch Notes

Dungeon Changes:

  • A new spider enemy can now be encountered on your travels

  • Several obstacles in the dungeon are now destroyable through bombs/ultimate abilities

  • Large scenery has been moved outside the rooms walls All though it was a more “immersive” feeling to have all trees in your view, it was causing several issues. Enemies/interactables were obscured by the trees which could cause you to miss stuff or to not be able to react in time for ranged attacks.

On the other hand I didn’t want to remove the trees cause they fit the zone so good and work together well with the weather effects. So because the outside of the walls were just a empty void I decided to fill that space up with trees as the next best thing.

  • A couple of new room layouts have been added

  • Rooms in the dungeon can now rotate Another way to increase variation was to give all rooms to possibility to be rotated in 90 degree increments.

  • The bamboo forest boss has been reworked Hatamoto has gotten a new ability and his combat logic has been reworked.

  • Added a miniboss room that can be encountered

  • Some rooms with an interactable have been decreased in size

Ronin changes:

  • The ronin's yoko ryu combo attack has been replaced with a new area attack with unique blessings

  • The player aiming system has been reworked Now aiming in the direction of an enemy selects the enemy that the joystick points too the most within a angle of 60 degree from the player.

This allows you to be less accurate when aiming the stick and makes it easier to change targets that are very near to each other.

  • Cost for blocking an attack reduced to 25 stamina

Gameplay changes:

  • Forcing a game over during your dungeon now has a unique animation

  • Some enemies have a global cooldown on their attacks

  • Camera has been zoomed out slightly

Minor changes:

  • Some new props have been added to the town

  • Nights are less dark

  • Big treasure chests can drop small treasure chests

  • Added a blessing shrine in the zen garden in town to try out builds for PVP

  • Daylight is less orange

  • Rewards for clearing a room now spawn in the center of the room

Artwork:

  • The Bamboo forest has a unique loading screen

  • New concept art for the sorcerer class

  • New sake barrel 3D art

https://sketchfab.com/models/1f7f74adb8694f2a87726f35d591d3da

UI Changes:

  • The blessing UI has been updated

  • Content in the pause menus show a background image

  • Interact UI color changed to be more consistent with other labels

Source

Steam News / 2 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.