Full notes
Full Setting Sun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Ohayooh!
A new update is now live for the Going Rogue: A festival of Persistence. This update adds more enemies, features and bug fixes.
So check it out, let me know what you think or report bugs if you find any in the Discord.
Arigato!
Patch Notes
Dungeon:
A new wolf enemy joins the bamboo forest
Ronin:
The first version of trinkets have been added. The dojo offers you 2 choices to buy: 1) A Sushi plate, which restores health on demand 2) A bomb that you can drop for some extra damage to anyone in the vicinity
Each trinket has an amount of charges and extra charges can drop from enemies or chests in the dungeon.
Each trinket also has some blessings tied to them discoverable at the dragon shrines.
Blocking when you don't have the required amount of stamina puts you in a block break state.
- Focussing an enemy has been expandedA setting has been added to auto focus an enemy when attacking. You can stay focused on to an enemy with the focus button or attack manually in any direction you want. (if auto focus is disabled) Aim assist allows you to change targets based on the direction you are aiming instead of changing targets manually with the right stick.
Town:
The Torii gate in town has been upgraded to a small shrine
The Dojo offers an extra row of abilities called trinkets - The Dojo now only offers 1 passive in the first row for each class
UI:
Added extra toggleable settings concerning enemy focussing - Added a setting to toggle controller vibration - A pop-up menu has been added to give notifications - Parry has been renamed to block
Bugs:
Multiplayer UI and controller fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
