Full notes
Full Serment - Contract with a Devil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Serment - Contract with a Devil changes
Remember when we said there won't be many more changes to the demo unless it's a patch with new contents? Haha, gotcha!
Complete changelog:
Dungeon minibosses will now only appear after winning a certain number of battles on the same floor (For example, Land Turtles can only be encountered after at least 3 victories on Floor 2).
Added a "game over" theme.
Added missing sound effect for "Purify" skill.
Improved several existing sound effects.
Added some visual polishes.
Fixed a few minor bugs with status screen's inventory.
Reduced randomness of HP bonus on level up (Average amount unchanged).
Rebalanced several enemies.
Revised some dialogues.
We are experimenting with some new crafting mechanics to make the crafting system more exciting. The next demo update will be a big one with new contents.
Source
Changelog.gg summarizes and formats this update. How we read updates.
