Full notes
Full Sentinels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
Happy holidays everyone! Here's a beta before the big Christmas update.
(For instructions on how to join the beta, click here.)
Fix for creeponium being too dark in mission 2 Major improvements to missiles Added red beam to enemy attacks Reduced sniper recoil Lots of tuning changes Reduced enemy power on last wave of Iron Sky Repair pack now only recovers half of hit wound points Added animation for frenzy being active Fix for doors opening on spawners Fix for names of mods
And tons of little tweaks and adjustments per usual. If you do jump in to test the beta, thanks! Be sure to let us know what you think - your feedback is invaluable. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
